Has any one ever seen a "Points - Change" event work? |
I have been modding SE4 for a while now and playing it too. My mod is going to be an extensive overhaul of the graphics and the game combined with some modified ideas from existing mods. I am about half way done now. This mod will change just about everything and make ALL of the graphics better.
It is my intention to add over 100 new events with new pictures in addition to the events that have been added by various other mods. While editing the Events file I have not seen any of my new "Points - Change" events occur and it made me realize that I don't think that I have ever seen one happen.
So im just asking has any one ever seen one occur, or does it not work? If you don't know what im talking about its the event where your empire gains or loses a certain amount of resources from that event. I just want to know if they occur in game. Any responses would be helpful – thanks.
Re: Has any one ever seen a "Points - Change" event work?
Do you plan to submit artwork to the Image Mod for the benefit of all?
Note that no events can occur during the first 20 turns. The chance of an event occurring each turn is based on the settings in Settings.txt. If an event is randomly determined to occur during a turn, the specific event is chosen randomly from a list of all events with a severity less than or equal to that chosen during game setup. Since there are a lot of events, it can be a great while before any particular event will occur. Make sure your events are ordered in the file from Low to Severe severity rankings, else you might run into problems with events of too high a severity occurring.
If you want to test a specific event, make a copy of Events.txt that has just that event, and set the event chance values in Settings.txt to 1000 (they are in tenths). Start a game and process 20 turns, and you will see that one event occur on turn 2402.0 (or maybe 2402.1, I forget).
Re: Has any one ever seen a "Points - Change" event work?
Don't have the time or desire to figure that out but I do know that events occur in SEV. Those little subroutines served as the basis for the code I added that dropped population after setting the Max Pop to triple the value and then letting it be incremented up as tech was researched. The one event that sticks most in mind is that of ships loosing supplies. I can say for certain though that I have never played a game where all events have occurred...even in the longest of games.
You can edit the code to force an event change by cutting and pasting the correct subroutines/function calls into the Main just before it launches into its normal flow. This will skip the date issue and I am positive you know exactly how to do that...
I would be curious to see if the title claim is objected to since I suspect most of us pay little attention to all the trapping drapped across a moniker...
Re: Has any one ever seen a "Points - Change" event work?
Re: Has any one ever seen a "Points - Change" event work?
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.

Re: Has any one ever seen a "Points - Change" event work?
What are the conditions of your test? What severity do you have selected in game setup?
Are you just running a bunch of turns where your only planet is your homeworld? If that is the case, the event will never happen. HWs are immune from such events.




Re: Has any one ever seen a "Points - Change" event work?
It does occur.
Space Empires Depot | SE:V Balance Mod