Crimson Concept Mod |

Designed to focus on new, revised, and interesting concepts.
The following are the currently concepts:
Version 0.4 (05 Dec 2008)
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Integrated > Captain Kwok's Balance Mod 1.16
Integrated > "Random Research Mod" Research script with AI support.
Add > Soylent Modular and tech
Add > Planetary Yards facility with AI support
Add > Slave Facilities with AI support
Change > Add maintenance ability to Battleships and larger
Change > Divide up "Militia troop" amount more and increase the troop to 10 to 1 per million Pop
Fix > Budget Bureau to allow one facility per planet
Fix > Culture Log so it goes to the player who losing the planet
Add > A Culture log to alert the player who is receiving the planet
Change > Remove the limit on the ship yard comp with a slightly increase in size
Change > Add the Diminish percent to the current Diminish log
Fix > Minor Problems of some of the concepts event code
Change > Reduced the amount to spread a plague
Change > Decrease cost Medical treatment by 1/3
Version 0.3.01 (5 Sept 2008)
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- Change > The equations for the culture point system to allow for more aggressive play.
- Add > Description to the culture and diminished facilities to clear up their functions.
- Change > Diminished facility to one per planet.
- Fix > Problem with diminished event.
Version 0.3 (15 Sept 2008)
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- Integrated > Captain Kwok's Balance Mod 1.14B
- Add > Pod Missile and Pod Bomblet Missile
- Add > Pod Weapon Tech
- Add > AI Script to used and react to Pod Missile and Pod Bomblet Missile
- Add > Plague Spreader Event
- Add > AI Script to react to Plague more rapidly
- Add > Commercial Mounts := 12 New Mounts
- Add > AI Script to used the new Mounts
- Change > Facilities Size
- Add > AI Script to Adjust the Construction script to new facilities size.
- Change > Decrease several Missiles Tonnage Structure by -2 per 10 pts
- Change > Increase Point - Defense Cannons gain per level by 1
- Integrated > Dvoongar's Doctrines Mod 0.94
- Integrated > Romulus Doctrines v1.2
Version 0.2 (02 June 2008)
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-Diplomacy cultural victory
The new victory style is for players who want to try and win the game with min war effort.
Version 0.1 (16 March 2008)
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-Counter Fighters : minor
Counter fighter group combined fire power.
-Improve the importance of home worlds and older worlds
This was done by increasing the amount of facilities that a planet could hold.
-Diminish Return System
To create the wastefulness of a large government by removing a percentage of resources including research from that empire every
turn. The effect of this is that that large empire advantages over small empires is equal out.
-Equals out the ship yard
Removed limits on the facility as well as doubling it's size.
-Harder to kill a population from space
The points of a population were increase to 500. And all damage type weapons were reduce to .1 except population only weapon.
This Mod is based off of the Balanced Mod 1.16. For more info see the site below. I plan to release the Ai script code so others can use the concepts if they like. Hope you like the Mod and any suggest will be welcome.
Releases
Support
| Fichier attaché | Taille |
|---|---|
| Components.txt | 617.86 Ko |



