Can you you have preset ship designs in a mad? |

I'm thinking of a mod where there is no technology tree at all. The facilities, ships, satellites, etc are all predetermined.
Is it possible to have the ships all designed then you build the one you want from a list?
Re: Can you you have preset ship designs in a mad?
I know you can mod requirements in for component placement. You can use that to restrict and require certain components to be used together and not with others. Battle fleet Gothic should be do able. As far as making sure all tech is available just make one tech area, and give it max level of 1 and make all players start at max level in that tech.
You probably want to have unique tech for each race though since this is Battle fleet Gothic, I'd probably set up racial traits for each race that give them access to their tech area only. Space Marine Tech lvl 1, Ork's Tech lvl 1, etc. Just have to prevent tech trading from occurring.
As long as you set that racial tech to start at lvl 1 and the tech max lvl is 1, all tech in that area should be unlocked for the player with that trait.
Not sure how to start with predesigned ships though. Through component placement requirements though you should be able to restrict how players could setup their ship by forcing them to follow battle fleet Gothic rules
Re: Can you you have preset ship designs in a mad?
Sounds reasonable
I think the ship list would get too long this way too.
What you could do is to predefine the ships ingame and save them with the empires ( i don't know how far this will work with ai empires )
and if it is battle fleet gothic or WH40k overall .. i don't want the unit customisation taken from me
and you need lots of ruins
Remember : Pillage! then burn.
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Re: Can you you have preset ship designs in a mad?
I believe there are script functions which can create designs (that's how the AI creates designs, right?) so you should be able to create an event script which runs on the first turn and creates your designs for you...
The issue is, I don't know if scripts run before or after the turn, so you might have to wait a turn before your designs appear
And there's no way to prevent the user from creating his or her own designs short of deleting them and removing them from queues every turn 
Hmm, this might be useful (in a limited form) for the "SE5 Lite" mod... that mod is supposed to simplify the game, so maybe starting with a few basic designs like a colony ship and scout would be useful...
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Re: Can you you have preset ship designs in a mad?
I think so. You would just setup a the comp with all the things you want on the ship and set the comp's size to the ship's size. You could use dynamic values so item ,like armor and shield, increase when you researched them. The only problem I see is that you would be limited to one weapon.
He ponders the dangers inherent in the advantages, and advantages inherent in the dangers. - Ts'ao Ts'ao
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