Help out a newb? |
I just recently discovered SE5 when I DLed the GameTap version. I was having a lot of fun, but it was also very, very difficult, since I've never played a strategy game before. I keep learning things and then having to unlearn them because it turns out they're dead wrong- like how fighters mertalize everything in the combat simulator, but if you try and build an army out of them, they fall to pieces because they burn supplies so fast in enemy territory. After starting and resigning no less then five games after gimping myself each time, I decide "Okay, I obviously need some help with this." So I Google up this site, and learn I'm playing the game wrong in a fundamental way.
The GameTap version is awesome, as I said, but it turns out that it's version 1.35. I had no clue the game was still in ongoing development, let alone up to 1.66 by now. Which means that, in addition the questions I have now, I'm going to have more when I get the latest update. Fortunately, in browsing the threads the people around here seem more then willing to help out a new player. But I've never played a game that was this intricate before- new questions will be coming up constantly.
What I'd like to do is this- I'll do a sort of blog-like structure. Play the game, and every few turns post to update people on what's going on- new questions that have come up, comments on things that seem odd or awkward to me, and so forth. Anyone who wants to start discussion on a particular point can do so, and we'll wind up producing a kind of chronicle of the newbie experience in SEV. Is this kosher with everyone?
C'mon, it'll be fun. 
Re: Help out a newb?
You could also try this link, if you have not allready found it
http://wiki.spaceempires.net/index.php/Main_Page
The space empires wiki is far from complete but offers a few good beginner guides.
Also a lot of links to the mods and, if not links at least the names
Remember : Pillage! then burn.
- Cpt. Kaff Tagon

Re: Help out a newb?
http://home.spaceempires.net/forums.html
That is also a good link, if only because the forum software is better, they have more mods/files hosted, is home to alot of the modding gurus and beta testers ..eh, ok "if only" is misleading, its simply the better forum. 
Re: Help out a newb?
hhmm well so far my suggestions would be to maybe focus a bit more on research at the setup phase... as research is the game winner always.
also u can always beet the AI with just puting a few cap ship missiles in frigates and setting them to max range strategy... they almost never get hurt. but yes cannons a waste of time.
consider spening points on shipyards to so u get spaceyards at lvl 10 (or other way round?) having a mobile build ship is a great way to expand faster and repair on the go, i.e build a sat full of supplies and transfer to ur ships then scrap sat... saves on wasting space on solar panels on reactors.
Re: Help out a newb?
I don't see any glaring errors. Your gameplan is sound, and you shouldn't really need too much more help.
Typically, one only loses in the early stage of the game when playing the AI. They can't really deal with a well-established empire. Unless you fall far behind in tech, intel, or some other critical area, you should be able to survive most of what they throw at you.
Alliances are bugged, so don't mess with that unless you want a throw-away experimental game. Try to keep tabs on AI tech-sharing. They can get crazy if they start working together to out-tech you. That's probably the biggest danger in the game. You may need to counter with some tech-sharing treaties of your own.
If you want good relations with an empire, keep out of their systems. A ship or two passing through won't do much harm, but it doesn't take very many to damage relations. Just because it's allowed by treaty does not mean they like it. Even ships sent to help them fight off enemies have a negative impact.
Re: Help out a newb?
Coming along nicely, I see. You've even taken into account that the Phong are rock, a subtlety easily missed by noobs.
Mine research should always come before warheads, IMO. Even if a mod made for bigger gains, as long as mines and minesweeping are lumped together they remain a priority; lest you get stopped cold by mines. Sounds like you'll remember that one next time.
Re: Help out a newb?
i have found, especialy with balance mod, that u can freely attack certain empires and they wont declare war on you, also that even after declaring war not much actualy changes...
generaly i find that if im at peace i take the time to load up some troop transports near each of their planets with some frigates and take over a dozen or so planets in one turn.
depending on empire size this can be 20% to 30% increase in income and research for almost no cost and build time cus they done the work for you..
Re: Help out a newb?
had fairly same situation as you do in one game me and friend were playing with about 10 Ai's, made early treatys with 2 larg empires with full sharing agreements and buisines boomed while i snapped up smaller empires.
but... after 30 or 40 turns they had both grown very large, i was 1st and they took 2nd and 3rd respectivly with my friend lagging behind at 5th, now since they also shared almost every system i owned it was taking many resources away from me.
sooo... while they were allies i build large amounts of transports and spread them thruout there empires with 1 or 2 defenders each and unallied them and attacked.
about half of the frieghters managed to land troops so was a net gain for me af 40 or 50 planets.

Re: Help out a newb?
Sounds like you are off and running. The only thing I would advise is perhaps making some base space yards and some dedicated base repair yards for quick retrofitting/repair of your fleets. The base space yard, even with their lower build rate, greatly enhances your ability to crank out a fleet fast if need be. I'll typically make quite a few bases in orbit of a space yard planet. Also, you may want to atleast make a blueprint of a defense base you could make if needed.
Re: Help out a newb?
Yep .. this attack was stupid 
Missiles are better than any direct fire gun in an early game,
especially against the ai. Normally you can't bring enough pd or armor arround to effectivly deal with seekers. And they outrange everything for about 3-4 points at least. ( If you put no research in )
The next error may have been, to base your fleet on a single ship type. Mixed fleets perform a little bit better.
( If building a mixed fleet DO NOT make single taskforces for every ship types. In both meanings, don't put all your ships in one task force, make at least two or three .. combat, carriers, supply & repair, don't make single task forces for your combat ships ..
like seeker, pd and guns .. this will lead to chaos, i know what i talk about. Use Core for your seeker ships, and picket and escort for your pd and gunships .. at least until you know better what you are doing .. there are people around that know alot more about fleets than me .. i am new to this fraction of the game too, so i still remember the stuff i did not think of )
Fighters are fun.
If you go for it, remember to outnumber him at least 5:1 and then double that to cover your losses.
I think you will need at least some good carriers to take the warppoint ( i think combat ships would be better there )
and then ferry the fighters through the warppoint by freighter and let them handly the combat alone ( circumvents the in-combat launch and makes for bigger fighter mobs )
small rocket pods are good against ships, but suck against other fighters .. so if he brings fighters along don't forget your interceptor designs
and don't forget to research small weapons, and secure a resupply base asap, fighters are hungry, and .. if the cho got one of there own, bring troops along .. capturing is faster than building
now good luck and good hunt.
Remember : Pillage! then burn.
- Cpt. Kaff Tagon
Re: Help out a newb?
Had me worried with all that disaster talk, but it's not like the enemy's wiping your planets out. Patience, young Jedi, patience. It's not just knowing what to do, one must also do what one knows.
Shipyard bases are great, and should be built as soon as you get the tech. I forget how the stock tech tree goes, but shields get a lot better when you get the regenerators - unless your enemy can skip them, of course.
If the game goes really bad, and you get thrown back on the defensive, you can almost always fall back on fighters. They can be built anywhere and they're double über in stock.
Re: Help out a newb?
Space Yards Lvl 10, as far as I remember
Remember : Pillage! then burn.
- Cpt. Kaff Tagon

Re: Help out a newb?
In size destroyers are not that different from frigates. BUT. If you have enough research levels in destroyers then you can apply Large Weapon mounts on them. Weapons with large mounts are far more powerful than standard weapons. And the cost is only marginally different.
That's probabaly one of the differences you are running into!
~Myrath




Re: Help out a newb?
Welcome to the game, Bellos. Sure, tell us your experiences and we'll all (ok most of us) try to help you along with advice. Lord knows I don't know it all but never fear, we *do* have gurus around that DO know everything! Heh.
If you think the game is good now, wait until you start using mods