AI never surrenders |
In all the games I've played I have never (I mean NEVER) seen an enemy empire surrender. Even when they have only one planet (not even their homeworld) left with no defensive capability whatsoever (no ships, weapon platforms, fighters, troops, sats, bases or mines) they refuse to surrender. I've left an empire this way for over 10 turns while I demanded their surrender turn after turn only to get the same standard replies (What. When we are so close to victory? I think not. ETC). In SEIV an empire would give in and surrender when it was hopeless. Why has this changed?
Another thing bothering me is when you research something, in order to find out exactly what it does or how much more effective it is you have to nearly jump through hoops! Why can't you just right-click it (again as in SEIV) and get all the details. Just one of many examples of how the user interface has become bogged down. It seems it's more important to "look pretty" than be "user friendly".
I purchased SEV shortly after it was released and have yet to actually finish a game. It either becomes pointless because the enemy empires are totally inept and helpless or the turn times become so long I get tired of spending all day waiting.
SEIV is a great game and I still enjoy it. Why did so many of the things that made SEIV a great gaming experience become a thing of the past with SEV?



