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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Using Fleets and Strategies

Soumis par Juju le Sam, 2008-03-08 15:01 Space Empires V FAQs

Hi there,

now that I had the first encounter with a capable enemy fleet ( thanks kwok, and balance mod )
which totally wasted my superior joined fleet because of bloody stupidness and a general inability to follow orders. ( or not to do what I want .. I am in IT i know this is different like day and night )

I am thinking about fleet strategies and how do design my own.

Is there a good tutorial out there ? Or do you have some good hints for a fleet noob ^^

Before I just flew in with the biggest, meanest ship I could design, layed out for all and left nothing in my way. No problem with the frigate shooting gallery the normal AI presents.

But the joined fleet just crawled about like an anthill without being that effective, and got picked like berries.

How do I design a good fleet strategie similiar to a real fleet operation.

The big Gunships and Fighters go front, followed and mixed by dedicated PD which is backed by missile cruiser artillery, after that sit the supply and repair ships and carriers.
Between all this are troop carriers ready to drop their cargo when the coast is clear.

Now what should I do to make this work. Where is the big red button that prevents utter chaos and says "STOP AND DON'T MOVE UNTIL TOLD SO, HOLD FORMATION AND DON'T F**K UP"
( the best thing in turnbased battle is the total lack of thinking of the involved units Smiling )

Help my SE5 DOT COM you're our only hope

‹ Upgrading existing ships Change ship type in refit? Possible bug ›
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Re: Using Fleets and Strategies

Soumis par Dvoongar le Sam, 2008-03-08 21:06

I suggest searching this forum for the term "strats".

While stock strats and formations can be greatly improved upon, we don't have the tools to get realistic behaviour. We can't switch from "line ahead" to "line abreast", for example.

Choose a leader that's 1 or 2 slower than your fastest ships, if you want formations to perform properly. And don't use stock arrowhead for any fighting formations.

There's been a lot of strat discussion, so I won't say more at this time.

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Re: Using Fleets and Strategies

Soumis par Juju le Dim, 2008-03-09 06:41

You wanted me to find your Doctrines on my own, didn't you Smiling

Thanks alot, I also found the formation editor and a few nice threads on the topic.

Thanks for the Keyword to search for Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Using Fleets and Strategies

Soumis par Dvoongar le Dim, 2008-03-09 23:22

I prefer not to bring them up in every strat thread. I cannot assume everyone wants a copy, and I cannot claim to have the ultimate solution.

In fact, the Doctrines do contain compromises in order for the AIs to work well. For example, some strats glass planets and some don't, so there's a good chance for planet capping with one type of fleet escorting troop transports; but players aren't safe from glassing if another type shows up.

The consensus appears to be that there's room for improvement in the doctrines, but there's a shortage of suggestions. Still, I think any new player analyzing why I did what I did will learn a thing or two.

It's also a lot easier to answer specific strat questions than try to explain all the general principles. Your search should have provided answers for most situations. Take care to note the age of the threads. Patches may have made some information obsolete.

Fleet handling is pretty much its own issue. The strat chosen for a TF will override the strats of all member ships. The leader determines how the entire TF moves, and thus shouldn't be too fast for the other to keep up unless one wants stragglers. Stock formations are generally too loose, and tend to perform poorly against unformed opposition.

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Re: Using Fleets and Strategies

Soumis par Juju le Lun, 2008-03-10 04:00

Right. Thats why I asked for a tutorial.
It would be nice if there was a longer text that explains the different settings for a fleet, the different settings for fleet strategy and under which mossy rock in a lost backwater menu they are hiding.

My main problem was the joined fleet with troop ships.

The fleet setup was a TF for every ship type ( which I realised was a really dumb thing to do, since I never noticed the core, picked and escort settings )

Now the battle went as followed :

The troop ships went right for the planet, the combat fleet collectivly turned around and went for the border of the map.

Now in the following chaos of all ships building a big ball and going in several directions, the troop ships never saw the planet, because they got chewed by the wave of defending fighters that came for my fleet .. which then took a big bite out of my fleet before I regained control and made a tactical retreat.
( you know the military term for running like a little girl )

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Using Fleets and Strategies

Soumis par Dvoongar le Mar, 2008-03-11 05:05

Bummer. I haven't visited
http://wiki.spaceempires.net/index.php/Space_Empires_V
recently. Might be something there along those lines.

I'm just starting to use the "join fleet" command myself to see how it works. I'm guessing ships will default to TF1 when they join, but I haven't verified this.

I don't recommend placing ships with different roles in the same TF. By "role" I don't mean "type". I do put PD and combat ships in to escort others, but I don't put non-fighting ships in combat TFs.

It's likely you'll encounter fleet fragmentation sooner or later: part of a fleet retreats and part remains, so you have to reassemble the fleet. This hassle is just a part of the game we have to live with for now. Retreat settings can reduce this problem, but not eliminate it entirely.

I'm not a big fan of tutorials. A player left to his own will usually come up with systems and methods to handle these situations. Teaching everyone the same system establishes an orthodoxy and stifles innovation.

My friends have often complained when I don't teach them enough tactics & strategies for games. It's because there's a good chance that if I hold their hands they'll never come up with their own solutions, which might be even better than my own. I don't like the idea of playing against a second-rate clone of myself.

It's not always easy to help without indoctrinating, and nobody - student or teacher - should ever stop looking for alternatives.

I should probably type up a similar caveat to distribute with the Doctrines. I intend them to be sound and competent, but at the same time I hope players will come up with innovative tactics.

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Re: Using Fleets and Strategies

Soumis par Juju le Mar, 2008-03-11 05:53

I didn't have a single TF with all ship types in it ( I recognized that I was unclear ) but I had a different TF for every ship type
gunners and pd in tf1
rocket artillerie in tf2
carriers, troop carriers and support .. in tf3-5 Smiling
which is equally stupid Smiling
now I am down to three TFs .. Combat with Rockets as core and guns and pd as picket and escort,
carriers and support ( which contains the troop ships )

And you are of course right, I don't want a dogmatic "do it this way or you will fail"- tutorial
but a nice text that explains the how and where of fleet organisation and seting would be really nice.

Which explains what pickets and escort do, that it is a good idea to give the task force leader another name, or shiptype ( if you play tactical )

how i configure the subsettings in the empires section .. and how to find them in the first place.

what to do with the .txt files and maybe how to work with the fleet editor.

just a big how to do fleets, which is a bit more usefull than the manual Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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