Back and forth Warp points. |
Don't know if anyone else has experienced this, but i've got a few fleets with 100 ships in, a nice round number. Now, when i move them about, since i'm playing on a game with almost 250 systems and there are hundreds, nearly a thousand colonised planets, thousands upon thousands of units (even though i set the limit to 200...odd eh?) and several thousand ships. Now, when i move one of these fleets through a warppoint, the movement of these fleets in general is slow, possibly due to the skins i'm using, but thats no big worry for me. The problem comes when warping through points, i just had a fleet which warped through, then warped back, warped through again, warped back again and finally warped through and moved 1 square away. My fleets only have a limit of 7 moves, to move through a warppoint and move one square just used all 7 up. I've never had this happen before, is it some sort of random event? The warppoint is a large and stable one. Just seems a bit weird to me.
Re: Back and forth Warp points.
I have had that problem when I have told my fleet to go to a far away system and (must travel through a few sets of warp points to get to the destination)
problem is someone is sitting on the warp point you have to travel through...your ships see it as a blocked warp point and say "I have to go around it!!"...and so they go back the way they came from and then they say "Wait! I have to go forward...why did I turn around?? must be nothing" and it starts all over again...
These guys are smart...they have a 2 second memory span
Re: Back and forth Warp points.
Hey apw2,
LordZsar1, has reported this error in one of the spaceempires.net forums. I suggested what pyroman just mentioned, but he said it clearly wasnt that, but a different issue. Havent seen it myself.
-Unnamed
Re: Back and forth Warp points.
sorry, it was a bad post
I have experienced the same thing, I have told a ship to to go a few systems out, well when they enter a system and they detect a blocked warp point (ship/s sitting on point) They look for a way around and maybe an alternate path. Finding none they go back they way they came to look for a way around. Problem is after they warp out of the system that was blocked they turn right around and go back into the blocked system, because thats the way they are supposed to go to get to where they were sent the first time.
Re: Back and forth Warp points.
It's probably to do with sensor info and what the ships can see. They go through the warp point and see enemy ships in their path, so the next quickest path is to go back, so they go back, then they can't see the enemy ships in their path anymore, so now the quickest path is to go through the warp point again, and so on ad infinitum.
As for number of units, I think the max is only for units in space; units in cargo aren't counted.
Re: Back and forth Warp points.
Maybe changing "Can See Ship From Memory" to TRUE resolve this little "bug"... I will try...
Re: Back and forth Warp points.
For the units, is'nt it max units in space, as in one square? You can only have 200 units in one square (cargo does not count)
Propably meant to slow things down, but might make great carrier battles hard...

Re: Back and forth Warp points.
Re: Back and forth Warp points.
Is it a total number of units in space anywhere limit, or a number of units in one hex limit?
So 200 units limit - is that per hex in space, or is that 200 units in space empire wide?

Re: Back and forth Warp points.
It's suppose to be units in space, empire wide.
There are sector limits (not currently enforced) listed for each unit type in the VehicleUnitTypes.txt data file.
Re: Back and forth Warp points.
The AI doesn't seem to be constrained by blocked warp points. I'm sure we've all seen single ships go lemming like into places we're parked at. Something doesn't make sense here. Why (and how) would the AI go to places it won't allow us to go? I demand my right to be a lemming! 
Re: Back and forth Warp points.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.
Re: Back and forth Warp points.
No learning from experience? Is each individual AI turn run without regard to what has gone before it? That's not a good way to run a war (or an economy).




Re: Back and forth Warp points.
I've always wondered about that too.