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Accueil » news » forums » Space Empires V » Space Empires V FAQs

Gonna be the first!

Soumis par LordHavoc le Ven, 2006-09-22 18:23 Space Empires V FAQs

I've always prided myself on being a tactical genius (being modest Sticking out tongue )

Ok that's probably got all you're heckles up. So now on to my point - Having played the demo, but not the beta or release of SEV i'm going to be making some huge assumptions here now.

I always like to keep a few cards hidden up my sleeve, so i'm not actually going to reveal whats in my dark mind. So instead, i'm going to ask this question - which actually goes to the beta testers.

Does cloaking exist? And does it allow you to move into the same sector as enemies without initiating combat?

Be aware that any and all tactical maneuver that span from this question have already been thought of from myself, and that I'm putting my reputation on a great limb in asking that question above.

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Image de MageKing17

Cloaking does exist. Whether

Soumis par MageKing17 le Ven, 2006-09-22 19:44

Cloaking does exist. Whether or not it works, I don't know. You could try using the ALLTECH cheat and designing a ship with a cloaking device.

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"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot

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Image de Mr Snuggle Bunny

Help A n00b

Soumis par Mr Snuggle Bunny le Ven, 2006-09-22 20:33

How do we affect cheats? There's lots of things I want to tinker with.

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My growth is astonishing!

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Image de MageKing17

Hit the ` key, type ALLTECH,

Soumis par MageKing17 le Sam, 2006-09-23 11:33

Hit the ` key, type ALLTECH, hit the ` key again.

MONEY also works. I haven't tested any others.

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"He is no fool who gives up what he cannot keep to gain what he cannot lose." -Jim Elliot

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cheats

Soumis par hopfyz le Sam, 2006-09-23 20:35

i have tried FAST but i havent got it to work, which i hate, bedcause that was my favorite

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Image de Captain Kwok
Mod Designer

Cheats

Soumis par Captain Kwok le Sam, 2006-09-23 20:37

These are the cheats:

allsysseen = Current Player has seen all solar systems.
allempseen = Current Player has encountered all other players.
omni = Current Player is omnipresent in all solar systems.
money = Add 100,000 resources of each type to the Current Player's treasury.
research = Add 100,000 research points to the Current Player.
alltech = Current Player gains all technologies.
fastbuild = All construction queues get 1,000,000 in accumulated resources.
nomaint = Current Player's empire no longer pays maintenance.
intel = Add 100,000 intelligence points to the Current Player.
restoresupplies = All of the Current Player's ships get full supplies and ordinance.
collisiongrid = Show the collision grid in combat.
showstats = Show statistics on the selected combat object.
retrofit [design name] = Retrofit the current ship to the new design.
repair = Completely repair the currently selected ship.
allplayershuman = All players set to human control.
viewallcombats = All combats are shown on screen.
restoremove = restores selected ship's movement

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Space Empires Depot | Space Food Empires!

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Image de Caduceus

Thanks for the list, Kwok

Soumis par Caduceus le Lun, 2006-09-25 10:47

Thanks for the list, Kwok

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Galaxy Map

Soumis par StarHunter5 le Sam, 2006-09-30 01:42

Is there a way to generate a new galaxy map setup with out going to trouble of starting a new game?
In Galactic Civilizations , you can use Ctrl-N will restart the galaxy map without you having to redo all the steps before you press Begin.

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Mod Designer

In the full game, yes.

Soumis par Phoenix-D le Sam, 2006-09-30 16:58

There's a "generate map" button on the setup screen that will let you create a new map. You can't peek at the actual systems though, and that button is NOT available in the demo.

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Image de Captain Kwok
Mod Designer

Startng Points

Soumis par Captain Kwok le Sam, 2006-09-30 17:33

You can also choose starting points for players in the full version as well.

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Space Empires Depot | Space Food Empires!

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Mod Designer

Quote:I've always prided

Soumis par LordHavoc le Ven, 2006-10-06 15:44

Quote:
I've always prided myself on being a tactical genius (being modest Sticking out tongue )

Ok that's probably got all you're heckles up. So now on to my point - Having played the demo, but not the beta or release of SEV i'm going to be making some huge assumptions here now.

I always like to keep a few cards hidden up my sleeve, so i'm not actually going to reveal whats in my dark mind. So instead, i'm going to ask this question - which actually goes to the beta testers.

Does cloaking exist? And does it allow you to move into the same sector as enemies without initiating combat?

Be aware that any and all tactical maneuver that span from this question have already been thought of from myself, and that I'm putting my reputation on a great limb in asking that question above.

Some of you old boys might have read the above, and i've finally had chance to test the theory thats been cooking in the dark recesses of my mind.

You're gonna love this nasty piece of strategy, and since it's not been posted on the board yet i'm gonna claim credit for it.

MM in there wisdom have allowed ship placement in a sector, meaning that if an attack comes to a stalemate you've got the opportunity to move your ships into a better position and re-intiate combat.

What i'm getting at regards the above question...

Quote:

Does cloaking exist? And does it allow you to move into the same sector as enemies without initiating combat?

MM have introduced true suprise decloaking attacks!!! You cloak a ship, move to an adjacent sector of an enemy and then attack. Because you're cloaked you don't attack, but you do move into the same sector. Then you can place ships within the sector...voila, move your fleet and surround the enemy and when you start combat...BOOM! Finally making short range high damage weapons effective as well like the ripper beam.

Your lord and master (below Foamy) LordHavoc

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