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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Balance Mod v1.14 Available!

Image de Captain Kwok
Soumis par Captain Kwok le Mer, 2008-02-20 19:15 SE:V MODs

Version v1.14 is now available for download:
http://www.captainkwok.net/balancemod.php

This version has a few fixes and tweaks, along with a bunch of AI improvements. You'll see the AI using a variety of ship sizes, some new designs, and even do some rudimentary enemy design analysis.

It's compatible with all v1.10+ savegames.

Next up is v1.15, which will be a save game breaker and probably the last update of the mod for now.

Version 1.14 (20 February 2008)
-------------------------------

1.  Fixed   - Error in description for Starbase's life support and crew quarter requirements
2.  Changed - Minor change to tech level requirements for Small Organic Armor and Small Crystalline Armor
3.  Changed - Increased structure for Small Organic Armor and Small Crystalline Armors
4.  Changed - Small increase to supply depletion amount of Power Lampreys and Power Leech Beams
5.  Fixed   - Error in damage amount for Heavy Ship Mount
6.  Added   - Extra design types with size suffixes to match new AI design types
7.  Changed - Increased the structure amounts for some seeker weapons
8.  Changed - Small tweaks to cost and storage amounts of Ordnance Vat and Small Ordnance Vat
9.  Fixed   - Error in cost increase for Large Ship Mount
10. Changed - Individualized each AI's distribution of ship sizes in their empires
11. Changed - Revised AI purchase system for wanted design types
12. Changed - The AI's weapon choices are now individualized to specific vehicle types
13. Fixed   - Error in Default Aggressive AI that caused them to build multiple Spaceports in a system
14. Added   - The AI will perform a rudimentary analysis on known enemy designs
15. Added   - AIs will make small adjustments based on what components their enemies might be using
16. Fixed   - AI fleets were sometimes stacking attack orders in locations too far apart to manage effectively
17. Changed - Re-activated Minister - Cargo Transports to ferry Weapon Platforms to defense systems with Cargo Transports
18. Added   - The AI will sometimes scrap non-resource facilities to build resource facilities if urgently needed
19. Fixed   - Error that sometimes prevented the AI from building Weapon Platforms when they cost more than the queue's usage rate
20. Changed - Lots of little tweaks and improvements to the AI's designs
21. Fixed   - Ships in fleets were not being added to the desired task force
22. Changed - Small improvements to the AI's distribution of minor colony types
23. Changed - Made some enhancements to how the AI determines its maximum maintenance amount
24. Fixed   - AI was not always despersing Life Support and Crew Quarters between inner and outer slots
25. Fixed   - Sometimes the AI would send treaty requests with no elements
26. Added   - Updated AI Scripts

‹ Components.bmp Culture System ›
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Image de FrostyAK

Re: Balance Mod v1.14 Available!

Soumis par FrostyAK le Jeu, 2008-02-21 00:26

Woot ! Tnx Captain Kwok.

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Image de Telumehtar

Re: Balance Mod v1.14 Available!

Soumis par Telumehtar le Jeu, 2008-02-21 05:15

Nice!
btw does "for now" mean after the release of the "Nova Mod"?

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Image de Myrath

Re: Balance Mod v1.14 Available!

Soumis par Myrath le Jeu, 2008-02-21 06:57

Did you include any tweaks to nullspace weapons Cpt. kwok?

~Myrath

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Image de Captain Kwok
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Captain Kwok le Jeu, 2008-02-21 07:34

Null-Space Projectors got a small boost to their damage resistance.

--

After v1.15, I plan to work only on the Nova Mod. Although I'm sure any AI improvements made will show up in Balance Mod as well.


Space Empires Depot | SE:V Balance Mod

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Image de Prankowski

Re: Balance Mod v1.14 Available!

Soumis par Prankowski le Jeu, 2008-02-21 10:26

as always, nice work captain Smiling

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Image de Captain Kwok
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Captain Kwok le Jeu, 2008-02-21 17:17

Did re-running the turn get rid of the hang?


Space Empires Depot | SE:V Balance Mod

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Re: Balance Mod v1.14 Available!

Soumis par Juju le Jeu, 2008-02-21 17:18

Hi, I just installed the new balance mod and gave it a try run.

The turns took longer than ever but I had no problem with that, since the AI performed well so far Smiling

But at turn 20 ( or so ) the turn hung up on me for the first time while calculating player 11, after reloading it worked again
at turn 23 it hung while processing the player turns and no reloading helped ( i tried about 5 times )

any good tips ?

my setting was :

medium galaxy, 2000 units, 500 ships, 5000 race points, high enemys, no neutral races and medium ai bonus

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Balance Mod v1.14 Available!

Soumis par Juju le Ven, 2008-02-22 06:21

Nope it didn't Sad

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Image de Captain Kwok
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Captain Kwok le Ven, 2008-02-22 07:51

Are you using custom sets?

Can you send me the save game... ?


Space Empires Depot | SE:V Balance Mod

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Re: Balance Mod v1.14 Available!

Soumis par Vince278 le Mar, 2008-02-26 19:57

Outstanding! Thanks. Smiling

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Re: Balance Mod v1.14 Available!

Soumis par Juju le Mer, 2008-02-27 03:26

I cleaned my empire folders and found that there was a custom race in my Balance Mod folder ( however it got there .. )
I will try the game again soon ..

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Balance Mod v1.14 Available!

Soumis par Juju le Lun, 2008-03-03 09:17

Goood news everyone Smiling

I got rid of all custom shipsets in the main folder and balance folder,
started with the same setup as above with added neutral empires
and the game is now running for five years without any problems Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: Balance Mod v1.14 Available!

Soumis par Juju le Lun, 2008-03-03 09:17

Goood news everyone Smiling

I got rid of all custom shipsets in the main folder and balance folder,
started with the same setup as above with added neutral empires
and the game is now running for five years without any problems Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Image de Romulus68
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Romulus68 le Mar, 2008-03-04 08:34

Typos: The description on carriers have the wrong amount listed for movement points in relation to the actual amounts. Unless carriers behave differently than the other ships that show the same speed in the details and the description.

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Image de Captain Kwok
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Captain Kwok le Mar, 2008-03-04 09:11

I updated Carrier hulls a couple of versions ago so that smaller carriers could move a bit faster than large carriers. Of course while I updated the movement values, I neglected to update the descriptions!


Space Empires Depot | SE:V Balance Mod

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Re: Balance Mod v1.14 Available!

Soumis par pyroman le Sam, 2008-03-08 13:36

I noticed something when playn bm 1.14

when you use a temporal shifter and a large mount it doesn't add any weight to the component but it adds damage(maxed lvl of ship mount, forgot my shifter lvl)

Im not sure if this is a glitch in balance mod or if its a bug carried over from stock that effects balance mod.

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Image de Captain Kwok
Mod Designer

Re: Balance Mod v1.14 Available!

Soumis par Captain Kwok le Sam, 2008-03-08 14:25

The Large ship mount in the Balance only increases the damage, not the size of the weapon.


Space Empires Depot | SE:V Balance Mod

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Re: Balance Mod v1.14 Available!

Soumis par pyroman le Sam, 2008-03-08 16:23

really? I guess I missed that =p

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