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Accueil » news » forums » Space Empires V » Space Empires V General

Display older components

Soumis par Rollo007 le Ven, 2008-02-15 15:23 Space Empires V General

Does anybody know how to display older components or ship hulls. Sometimes I would like to inspect those components e.g. to compare them with my newest ones.

This is possible in SE IV. Can I also do it in SE V?

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Re: Display older components

Soumis par Astorax le Ven, 2008-02-15 16:37

Rollo, its currently not possible to do so in SEV because of the way Aaron implemented his new designs. He uses a formula to call the component instead of an individual entry on a table for every single component. Thus, once you are past x tech, -x tech is no longer possible to put on your ships. This can be gotten around by saving an older design in your Design window.

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Re: Display older components

Soumis par LordDemon le Jeu, 2008-02-21 08:10

Wouldn't this actually make it very easy to add interface to ship design that uses old components?

Adding a filter type for components, with level indicator. The components are calculated based on the level reduction.

Or are the components only loaded when the ship/unit design window is opened, and not between the filter changes?

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Re: Display older components

Soumis par apw2 le Jeu, 2008-02-21 10:28

I'm assuming this isn't about old ship designs then? (obsolete ones)

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Re: Display older components

Soumis par Astorax le Jeu, 2008-02-21 16:15

LordDemon, I'm not sure how it could be done but I suspect its something you'd need Aaron to hardcode in or something. Regardless, none of our excellent modding gurus have found a way to do it yet and it has been discussed before.

I'm with you guys though, I would love to have that ability in SEV but I don't have my fingers crossed that that will be something Aaron patches in rather than UI fixes, the abominable turn processing time or AI changes. If it comes at all it will probably be some modder that does it.

Astorax

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Re: Display older components

Soumis par LordDemon le Ven, 2008-02-22 04:05

I guess it would have to be hardcoded.

I don't think mods can add filter to the ship design for components, and have the empires techlevels reduced by 1(or more) in each category for the purpose of creating the components.

It would allow mixing tech levels, Just requiring a bit more work when designing the ship (changing filters all the time)

Of course this works on the assumption that the designer reloads the component data each time a filter is switched, instead of loading it all when starting, and recalling from the memory. (which most likely is not the case, when I think about it more)

But just discussing how it could be done (rather) easily. Eye-wink

Since there already exists a method to get the levels for all tech, and create the components based on that data, it shouldn't be hard to add a reload of the said data, and reducing 1 from each tech level. (that is one loop)
Simple "+ 1 -" type interface(plus and minus signs, with number of levels to go back in the middle) with apply would be sufficient. Maybe double check after the change that the altered number is not higher then current just in case.

I don't know how high it would go on the priority list though... I guess fixing old stuff comes before making new.

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