New PDs and Thrusters |
Hidiho,
Right now I am actually reading the manual to Space Empires V 
and got some new Ideas from it
If you done it allready tell me, if not everyone is allowed to use them freely ( and then tell me
Again, I'll do no coding .. just suggesting
( maybe planning ^^ )
I allready posted a suggestion to Gideon for his GidMod but I think all of you should know about it
( and help pressure Gid into including it
GREAT JOB ON THE GIDMOD by the way .. it's my favorite atm 
but now, less yapping more details
I want Organic PD. Or Crystal PD .. Just a bit more use for the Racial Trait Weapons
maybe for the time and psychic weapons too
but i don't really like them
I think it puts a bit diversity in playing, because you don't have to research beam or blaster weapons just for pd.
Maybe even split the Trait Weapon Trees .. meaning you don't get whopping four different weapons from
researching Organic Weapons .. I admit its more expensive to get them in the first place, but that can be changed too
.. end to my first cent 
second .. the idea I got by reading the manual ..
the turn rate of ships.
the bigger the hull, the slower the ship turns .. I have no posibility to counter that ( or does it rise if I put more engines in ? i didn't check that out, it just occured to me right now )
while I research the hulls they get bigger but the shiptype stays the same .. without having the
possibility to build the older versions of the hull ( which would kill the selecting process for the hull completely
my small agile ships turn slower the more I research them ?!?!?
To counter this I thought of the Manouvering Thrusters .. additional Engines that add to the turn rate
and use a little supply in combat .. they are of no use elsewhere
that would give those pesky little Baseships a bit more of a spin .. and while we are at it,
why don't give them afterburners for a short time speed boost in combat 
"Captain, we reached the fleet in just under 10 seconds .. but we are out of supplys to fire our main cannonns ^^ " .. famous last words
now lets discuss
another 2 cent for the great game of space empires 
Re: New PDs and Thrusters
I always thought it odd that I had access to standard ship designs as an organic. Having organic-only ships should be part of the tech's built in advantage/disadvantage. 

Re: New PDs and Thrusters
Its the same for Crystalline, Vince. I think it has to do with having to research the Organic/Crystalline tech to gain access to anything to do with it. So, if you haven't researched anything in Crystalline/Organic tech then you wouldn't be able to build anything or expand/etc. Only really relevant in the beginning of games when you haven't researched it yet and thats what the normal hulls and stuff are for, methinks.
Re: New PDs and Thrusters
I've always started with the tech anyway. I didn't think one was able to research them from scratch. 

Re: New PDs and Thrusters
You start with the tech but not researched (unless you use starting free research points). Like I will have the tech area Crystalline but I can't build a crystalline hull'ed ship or unit or any type of crystalline facility or weapon until I research it. First level gives Crystalline Technology and second level gives Crystalline Weapons (as tech areas to further research).
Re: New PDs and Thrusters
I do use a certain number of starting points often. 
Re: New PDs and Thrusters
A ship's turn rate is based on tonnage. It does go down slightly as your hull gets bigger. The amount of engines has no effect at all on turn rate. It is simply a non formula data field in Vehiclesizes.txt
Re: New PDs and Thrusters

I like the original post. 
It makes great use of smilies. 


Re: New PDs and Thrusters
Not without Aaron either coding in a new "turn rate modifier" ability or changing the hull turn rate field to allow formulas.
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 




Re: New PDs and Thrusters
I'm thinking too about letting racial tech be more "standard tech" replacing.
About turn rate, I think that it's not possible to make it depending on component/tech level. But I'm not 100% sure.