Stay Put will ya? |
Is there (or why ISNT there) a way to simply tell a ship/fleet to stay right where it is and dont ask me for orders again! In most games this is called sleep. I have 3 fleets sitting on a planet in enemy territory getting resupplied/repaired and cant put them into sentry mode....at the same time I have a ton of ships being manufactured and need to tell them where to go to fight...but EVERY turn I have to cycle through all those fleets to get to the new ships??? Talk about tedious and ridiculous.
Listen I like this game alot but for goodness sakes before you start making huge sweeping add-ons...why not fine tune what you have first. I should be able to tell a ship/fleet sit right there and I will get you when I am damn well ready.

Re: Stay Put will ya?
Excellent advice, Zippyriver, and quite the time saver.
Re: Stay Put will ya?
You can also set waypoints for your newly constructed ships, so that they will start moving as soon as they are built. I'm sure someone will chime in with how to do it - I never use them so I can't remember. I think it's Ctl-1 thru Ctl-9 and there's an option in the construction queue to set an automatic moveto.
Go to Empire Options -> Next/Previous. You can skip all sorts of things.

Re: Stay Put will ya?
Ok, heres what you can do - in game, click on top left icon (menu) and goto "Players" and enter as password master (master is the default password unless you change it pregame), anyways, you can click on which players are computer controlled and which are controlled by the player (you). Just uncheck whichever empire you want to control and enter the password and click the next turn button. You'll be the chosen race and if you unchecked multiple empires it will take them all in succession. Just after you get through with that empire click the next turn button and it will take you to the next empire in line.
Re: Stay Put will ya?
It is not a bug. The planet is doomed, for your population can not breath the atmosphere. This lowers the build space. However it can be undoomed, when you take the population from the planet. (You may want to put breathers on it...) The game engine simply undooms it, when no non-breathers are on the planet.
Re: Stay Put will ya?
The planet may very well be doomed, but not breathing the atmosphere only makes it domed. 
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.
Re: Stay Put will ya?
I noticed when playing an earlier version (might have been demo). If I had a fleet selected, and put the fleet in sentry mode... EVERY ship in the fleet went into sentry mode. Then those ships were automatically "finished" moving for that turn. That seems to have been 'fixed'.

Re: Stay Put will ya?
As for new ships, yeah I use the waypoint method (Ctrl+1~9, you can also send any ship to a waypoint by pressing 1~9 as well as making them rally points for newly constructed ships) and go through the log, looking for any special ships (colony ships, etc). Personally, I've grown to not use the Next/Prev ship buttons - Sentry only works when you're in a system that doesn't have hostiles. Is why I define a custom layout for my Ships List and review that if I really want to check on something.
If it was a serious game, I'd be writing my own notes in an external .txt file anyway.
---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE
Re: Stay Put will ya?
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.




Re: Stay Put will ya?
Although I would also like something along the lines of a "kill movement points (without expending supplies)", one thing I did find that makes it a lot easier is under empire options. Select next/previous options, and have it skip ships in fleets. In order to cycle through fleets you will have to use the next/prev fleet buttons. But it does take fleets out of the space bar / next unit loop.