Not producing intelligence points |
I have two Intelligence Centers (level 1, should produce 500 points each) which don't produce intelligence points (not when looking at empire level or planet level).
Some information:
- V1.66
- stock
- race Cue Cappa Commonwealth (space port not required, so I don't have any spaceports)
- other resources (minerals, research points etc.) are gathered OK
- both Int. Centers are in systems where also other races (not enemies, not allies) have planets
- no treaties where "No intelligence" clausul (checked twice)
Searched, but not found any hints. Any comments/ideas/knowledge?
Adv. thanks
Wenla

Re: Not producing intelligence points
Try building a Spaceport in that system and see if the points get transferred.

Re: Not producing intelligence points
A Spaceport is added to the HW because that's what the data files prescribed. There's no check if it's needed or not. I asked you to try building a Spaceport because I'm wondering if there is a bug with how intel points are accumulated when you have the Natural Merchants trait.

Re: Not producing intelligence points
It looks like a bug, although this is the first time I've seen anyone mention it, so perhaps someone else can see if it happens to them. Fortunately, it should be a trivial fix for the next patch if it's a bug.

Re: Not producing intelligence points
I started a Balance Mod game with the Natural Merchants trait. I wasn't able to duplicate this bug. The system where my Intel facility had no spaceport, but the points showed up fine. All other points/resources should up fine as well for all systems, even though there were no spaceports.
Re: Not producing intelligence points
With how many racial points did you play the game? I think the AI chooses its traits after a list, and for the CueCappa, the natural merchants ability is the last. So if you didn't play with enough points, the CueCappa might not be natural merchants....
Re: Not producing intelligence points
I always play with Natural Merchant racial trait, and all point are added to my Empire. Check the Racial Point... (or check in Our Empire Report in political Window... if there is the Natural Merchant trait listed, then this could be a bug)
Re: Not producing intelligence points
I think, that quick start games have not enough racial points (3000?), therefore your CueCappas never choose natural merchants...
Re: Not producing intelligence points
Sorry, but with this advice I couldn't find anything (may be it's my English). I checked Empires => Our Empire Report but couldn't find anything recarding this (should I if it is missing? meaning that if it miss, is it an evidence?). If I'm in wrong place to check, please be more precice.
You should right click on one of your selected planets and then on abilities. Under empire wide should be written something.
Re: Not producing intelligence points
After Entering Our Empire Report, you should right click on your race portrait, under the section "Empire Race", in the pop up window that show up you may be able to read all the ability of your race, like Racial Trait.
another way to see if you have Natural Merchant race trait, you can simply see in system wiew, on the left side of the screen. I don't remember yet the exact display menu where you can enable this.
PS: My english is also terrible!!!
Re: Not producing intelligence points
Probabily because your Intel Center is in your homeworld. Without a Space Port your homeworld still give points for resource/intel/research, but only in a fixed %.
If you have picked Cue Cappa in a Quick Start maybe you don't have enough point to choose also Natural Merchant, since every empire has a list of Racial Traits that this empire will choose, but if you set not maximum Racial Point, the Racial Traits are choosen in a top/down way (first the first RT in the list, and so on).
I can say that if you choose Natural Merchant in Empire Setup on a normal game, it will function as intended. And if you choose Natural Merchant your Homeworld wouldn't have a Space Port (I've checked it).
Re: Not producing intelligence points
look in the empires report window. there should be a buttom to do an empire report on your own empire.
Re: Not producing intelligence points
The races of the game are not so much as a possibilty for the player to choose, as for a random opponent. I don't think anyone is really supposed to play one of the races (or even a quick start game). They are only there to provide you opponents the AI can choose...
Re: Not producing intelligence points
I don't play with Quick Start game, so, I don't know how many Racial Point are setting for this type of game...
Re: Not producing intelligence points
Ahaa, so I'm the only one who plays gaming option which is not supposed to be playable, with racial abilities which don't work 
This wasn't exactly what I meant. 
I meant that these abilities of the races are there, if you have all racial points, and for you don't really know how much racial points are given in a quick start game, you don't know which abilities the race will have, and what it couldn't choose anymore...
It is the same with all your AI opponents in all games with less then 5000 racial points. They simply have not all the abilities told.
Re: Not producing intelligence points
1) Every race has enough abilities to choose 5000 racial points.
2) Every empire has a list. It begins with the top and goes down, until it has no unspend racial points left. The order is in the Empirename_Setup_Script.csf. You can see (and change) these files in
"Space Empires V\Utilities\scriptparser\se5empirescripts". If you want to change them, you must use the Scriptparser to compile them.
Re: Not producing intelligence points
I believe you are correct about the last part, if you were playing a game previously, and chose new game while playing that one I think it'll keep the settings, however if you only just opened the game then it'll resort to default.

Re: Not producing intelligence points
The settings for quick start are the default settings - with the exception that they might be the last custom settings used...? But I'm not entirely sure about that last part.




Re: Not producing intelligence points
Were they just constructed that turn?
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