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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Ground Combat Mod 2.13

Soumis par Brad le Dim, 2008-01-20 19:44 SE:V MODs

1. Changed - AI-created Mines now use 100% of space for warheads
2. Updated - data files and AI scripts for SEV 1.66
3. Fixed - Weapons Platform Computer Core can no longer be placed on Bunkers
4. Changed - spread facilities out more in ground combat to facilitate better unit movement
5. Changed - some ground units now have different default strategies
6. Changed - increased the number of defending militia in ground combat
7. Changed - the Troop Transport minister will now try to load different ground units
8. Changed - increased time limit for ground combat to 300 seconds

Get the mod here and the AI scripts here.

‹ Economy Idea: Materials & Labor I like my foe's easy! heh should I still get the Balance Mod? ›
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