Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 196 invités en ligne.

Utilisateurs en ligne

  • Randallw
  • bauscho
  • BlueTemplar

Languages

  • English English
  • French French

Parcourir les archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Space Empires V » Space Empires V FAQs

Resource buildings ratio, Resource Converter, Monolith Facilities and Stellar Manipulation

Soumis par Zteel le Mer, 2008-01-16 11:06 Space Empires V FAQs

If you use stellar manipulation in stock, when do you start researching in it, how many research points do you have around at that point?

Should I use monolith facilities? I have noticed that they have a high maintenance cost and therefore doesn’t produce as many resources especially minerals, which mean if I replace all mineral facilities I will end up with a lower mineral production. Minerals are the most used resource so that isn’t good. Still it could be that the amount of minerals produced by the monolith facilities that I have made to replace the organics and radioactives producing facilities is higher, than I lose by replacing minerals facilities, but that depends on the amount of organics and radioactives producing facilities which leads to the next question

In what ratio should I build resource buildings? In the wiki of Space Empires 4 is the ratio:
(Minerals / Organics / Radioactives)
Early game: 10 : 1 : 2-3
Mid-Late game: 10: 1 : 4
Has it changed in Space Empires 5?

And the last question how do you use the facility: Resource converter?

Edit: Moonlight -> Monolith.. :S no idea where I found that word..

‹ Balance Mod Neutral Races Long Range engage distance no longer maximum? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Re: Resource buildings ratio, Resource Converter, Moonlight Faci

Soumis par Captain Kwok le Mer, 2008-01-16 11:26

It's actually called a Monolith Facility, not Moonlight. On a planet with decent resource values across the board, you'll generate more total resources with Monolith Facilities. You'll be wanting to use a Resource Converter to translate those extra organics and radioactives into minerals. I forget where exactly the convert order is located, but you should be able to access it through the right-click menu when you have a planet with a converter selected.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Astorax

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par Astorax le Mer, 2008-01-16 11:59

As for the ratios you mentioned, I never worried about ratios, what I did was just make it even (which might be wasteful I don't know but I never had a problem with resources). I would look in my Empires tab and see my total production of resources and try to make them all about even. Anyways, that ratio thing is only good if you are not an Organic or Crystalline race, I think. Not sure about stock, but atleast with alot of mods Organic races use quite a few more organic resources than any other and Crystlaline races use radioactives the same way.

I rarely end up using Stellar Manipulations at all but I think they are pretty expensive in research points (atleast for the later tech levels) that its a mid to late game science pump thing. Certainly its not something you should be worried about in the early game.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par Zteel le Jeu, 2008-01-17 09:40

"You'll be wanting to use a Resource Converter to translate those extra organics and radioactives into minerals."

Can you do that automatically or do you have to do it manual every turn?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Captain Kwok
Mod Designer

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par Captain Kwok le Jeu, 2008-01-17 10:14

In SE4, you could set a planet with the convert resource order to repeat orders, which would do it automatically every turn. Not sure if that carried over to SE5 - I'd assume it does, but I haven't tried it myself.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par Vince278 le Jeu, 2008-01-17 20:26

Never used ratios either. Simply put, I put SY and Resource facilities on all "green" colonies and nothing but Research on the "red" planets. That has always worked quite well for me. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par FLiP777 le Jeu, 2008-05-15 23:51

I use the crystaline tech tree, so provided i find a few double or triple star systems to stock up solar collectors in, i use every decent mineral value planet not in these systems for minerals and pile research facilities onto the rest, never really having to build a radioactives facility if i get lucky enough. makes for plenty of all the resources usually and a lot of research points too, but you have to invest some race points into the crystaline trait. its pretty nice i think because it doesn't seem to rely on planet value %s, and you can build them all over and get massive goods and have plenty of space in other systems left for research, i guess it would be bad though if you were playing multiplayer and one of these solar collector systems gets glassed, you would prob get screwed if you didn't protect it well.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Resource buildings ratio, Resource Converter, Monolith Facil

Soumis par marhawkman le Ven, 2008-05-16 01:41

I like Organic and Crystalline because they improve the spread of resources. It actually speeds up ship construction!

Ship A: Mostly minerals
4500 M, 200 O, 400 R : Total = 5100

It requires 4500 construction points to build.

Ship B: Mixed
3000 M, 1500 O, 1500, R: Total = 6000

This one only requires 3000 construction points. Sure the total cost is higher, but it gets built 33% faster. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Finishing time - Never
  • Research By Percentage SUCKS
  • Known SE5 v1.74 Bugs
  • Seeking Suggestions: Countering Satellites
  • Anyone work these out?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Fighter Squadron Multiple Movement
  • What new with race relations se5 via se4?
  • SE6 idea: Unique Resources
  • New Patch Released For Space Empires V
  • CPU usage and a memory leak
(c) Strategy First, Inc. All rights reserved.