Satellite Field Wierdness with v 1.66 and BM 1.12 |
Hi, I finally got around to downloading the new updates and starting a new game,using the gorn custom shipset. Everything plays great except, that I have deployed satellite fields to block my warp points and when they're attacked by the ai, they show damage in the ui and sat. menu but a check of the damaged satellite shows all components undamaged, attempts to repair do nothing. I've noticed that the ai seems to allways fire at the same part of the field,(which is opposite their heading), and the damage to the satellite seems to go up and down almost like its counting damage but the satellite is never destroyed. I don't want invincible satellites, it ruins the fun of good system defence can anyone tell me what's up and how to fix it?
Re: Satellite Field Wierdness with v 1.66 and BM 1.12
I don't remember if Organic armor repairs itself between turns, but that could explain it. I know it doesn't repair itself if it is completely destroyed though. If you had any repair capabilities present that would also explain it.
Or, if there was an attack, maybe there was only one damaged satellite, which was destroyed? Then there would be no more damage, if the second satellite didn't get hit.




Re: Satellite Field Wierdness with v 1.66 and BM 1.12
Is it possible you have multiple satellites over one another on that point? First one gets damaged, then destroyed and another slightly damaged, etc...
Go to sector view, and try moving those satellites. If they are over one another, grabbing one should leave another under it. (which can then be grabbed in turn)