Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 4 utilisateurs et 182 invités en ligne.

Utilisateurs en ligne

  • Captain Kwok
  • Kenquinn
  • Cyber_Tech
  • ekolis

Languages

  • English English
  • French French

Parcourir les archives

« November 2008  
Mo Tu We Th Fr Sa Su
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Invalid floating point operation

Soumis par CP1985 le Jeu, 2008-01-10 22:20 SE:V MODs

Hi guys, I'm building a mod from scratch and keep getting this error while testing my progress in game so far.

Whenever I try to click on research to bring up the tech areas - the game crashes with an Invalid floating point operation. I cant begin to figure out what is causing it. The error doesn't occur when I type in alltech cheat. However components are missing that shouldnt be when I view alltech. Maybe comeone can take a look at my tech areas file or have any ideas?

‹ Get_Design_Specific_Component_Count Saving & Documenting Modders Knowledge/Experience ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Re: Invalid floating point operation

Soumis par Corellon le Ven, 2008-01-11 13:02

Did you edit the Techarea.txt file, perhaps you removed or modified something there.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Invalid floating point operation

Soumis par CP1985 le Sam, 2008-01-12 00:52

Tech Areas file was built from scratch. I haven't a clue if it's some kind of invalid formula somewhere. I'm using the SE5 Gui editor. Also some of my components show up as level 10 when I start a new game. (Which was the max level for that component.)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Invalid floating point operation

Soumis par CP1985 le Sam, 2008-01-12 23:05

I went back in and took a look at my tech areas file, I had a thought it might be crashing because some tech areas start at level 0 with no requirements. I just checked SE5 standard, and it seems that the tech area Repair does the same thing. So now I'm at a loss. What else could it be? Using the wrong requirements evaluation (AND, TRUE, TRUE) can that cause a problem? Does there need to be a minimum amount of tech areas for the file to load properly?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Invalid floating point operation

Soumis par Corellon le Sam, 2008-01-12 23:45

not sure if it's important but did you keep the:
=======================================================================================
*BEGIN*
================
and
=======================================================================================
*END*
================

Tags?

check the:

Number Of Requirements := 1

Maybe on one of them you have it set to 0 or doesn't add up to the actual number

Or there is the obvious checking of the formula, if somewhere in the formula you have it dividing by the level of another tech and that tech's level is 0 you'll get a divide by 0 error

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: Invalid floating point operation

Soumis par CP1985 le Lun, 2008-01-14 01:57

Not sure what it was, I actually just deleted both my techareas and components and I'm going to start over again. Thanks though for everyone's replies so far.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Space Dock suggestion
  • Star Trek Trailers.....
  • drone combat?!
  • Balance Mod v1.15 Available!

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Weapon Mounts
  • (1.08) Fleet Ordinance Vanishing
  • Balance Mod v1.00 available!
  • My Mini City
  • How do you see the entire tech tree?
(c) Strategy First, Inc. All rights reserved.