Infuriating Problem |
Following recent advise i installed unnamed's latest AI improvement mod, but i've had a big problem with it. At first it runs perfectly, the computer seems much smarter and is actually playing better than i am. But my problem is this:
I know that with the improved AI the computer will take longer each turn per AI empire, its about 5 times longer, but this i don't mind. What my problem is that at some point early on in the game, once i've ended my turn and i am waiting for the computer to finish moving his own empires, at some point, when it starts the turn of one of the AI empires, the game will simply freeze. First time it did this it was when i had 18 computer empires in the game, originally i thought it was because i had too many players, so i reduced the number to 8 computer empires, yet the same thing is still happening!
I'm on about turn 10 and it won't get passed player 8's turn. So this is seriously annoying me, i don't know how to fix this without removing the mod altogether, which i don't want to do as the AI is pathetic without it.
Can anyone help me with this? Pretty please? With sugar on top.
Re: Infuriating Problem
Try setting the guilty player to human controlled and see if you can figure out what it is doing that it shouldn't be.
Re: Infuriating Problem
Are you sure you got the latest version of the unnamed mod? A problem like this has been reported before, and there was a small patch made for the mod to fix it. Check out this thread; it sounds a lot like what you're seeing.
"Good morning, Pooh Bear," said Eeyore gloomily. "If it /is/ a good morning," he said. "Which I doubt," said he.
Re: Infuriating Problem
You'll have to update the AI for the custom shipset empires then. (just copy one from a standard empire into the custom one)
Re: Infuriating Problem
Hey apw2,
Sorry to hear your having problems, lets see if we can figure it out. First, what version are you running of the actual game? 1.66 fixed the old problem of the game freezing at end of turn (with blue bar about 1/3 the way across). I took the link down from that fix because updating the game version fixes it. So if you are running 1.58 or something update and let us know what happens.
Second, if the game is freezing during a specific empire's turn, what empire is it. Whichever race it is should indicate where the problem is. If its a custom shipset AI, versus my AI, versus Corellon's AI, etc.
Third, check your private messages. I'm sending you an email address to send the save game to.
-Unnamed
Re: Infuriating Problem
Hey apw2,
Sorry, got distracted by work. Anyways, you should now have a message in your inbox on this site with my email.
Offhand it sounds like the Norak race (as you concluded). Corellon's scripts govern that race, so I will pass the information and save game on to him. In addition I'll try and take a look tonight or tomorrow and see what the problem is. If you are really iching to play you can run a turn and let it process for a long time (10 minutes or so). In my past versions my AIs would occassionally run into infinite loops that didnt exit for several minutes, but would eventually run the turn (since fixed for my AIs). This may or may not be the problem in this case with Corellon's AI (or it may not even be a problem with his AI). Anyways, I'll look into it.
Everyone,
Also, I have started a forum dedicated to the Unnamed Mod over at spaceempires.net (linked below).
http://home.spaceempires.net/forum-94.html
In the future it may be beneficial for people to post unnamed mod specific issues over there. Better chance that other modders or myself see the post if we dont see it right away on these forums.
-Unnamed
Re: Infuriating Problem
Hey apw2,
Yeah it may handle the ships or build everything the same, is what I meant. So when it stops 1/4 the way across, you just reload and run again and it works? I've heard of this before, and I was unable to find anything on my end. I sent an example to Aaron but never heard anything back (I think I did anyways, I sent a couple problems to him at the same time). Since its during the blue "processing players turn" phase it shouldnt be anything to do with the mod, but I'm not 100% sure. I'm going to try and do more to track down these problems, so I'll update if I learn anything new.
Everyone Else,
If you have the same problem apw2 had (specific race freezing the game), send me a pm, and I'll send you a replacement file.
-Unnamed
Re: Infuriating Problem
Hey apw2,
Send me another savegame, I'll look into this new problem also. I have an idea or two about what it may be, but no promises I can help.
-Unnamed
Re: Infuriating Problem
I'm no tech and this may not be your problem but its usually mine, maybe there is a simularity, who knows. I use the same mod as you w/shipsets (all the startrek ones available).
My comp will sometimes freeze up like yours does, sometimes it shows a move path for planets ( lol, no kidding), will show pictures of components when i click where the picture should be in the news column, when the news column shows no picture,when i double click the news column to go to that unit i get errors saying they cant find SE5 at all,even while i'm doing a turn, lol, whole fleets disappear for a turn, then reappear mysteriously, lol, for just a few things that happen. Then the next morning the game runs perfect, no probs, then the next day it comes back for a day or 2 , then perfect, lol.
Then finnally i decided to post abut it but stopped becuase there was something i had not tried or noticed, like i said this is stupid, but here goes,lol, i rebooted comp after about 20mins of being off, and the game ran perfect. I noticed if i rebooted then played again immediately i would get the same problems sometimes and sometimes not.But if i let the comp stay off for a while, it worked fine. My comp was running hot. lol, and this works everytime for me, go figure. I'm sure if i run scan disk it will happen even less, etc. Even though i never had probs with other games, and only this one, it cures it evreytime. mine was a comp issue not a game issue. I'm sure its not your problem, but just thought i might mention it, hope you get yours fixed.
Re: Infuriating Problem
Hey Everyone,
Has anyone seen "Processing Player 21 Turn" since version 1.66 . I ask because I have one theory that the game is not handling more than 20 players correctly (or some other arbitrary number). In which case the intelligence attacks creating new empires may be crashing the game somehow. This would coincide with high intelligence games and more often when there are already close to 20 empires. Also some turns would still work if reloaded because the new empire wouldnt always be created.
-Unnamed
Re: Infuriating Problem
Thats correct, intel would be the same. Stock AIs tend to use less offensive intel attacks which may slow down the problem and make it seem like the mod is the problem when really the mod would just increase the tendencies of the problem. If this is indeed the problem I have a file at home which will fix it. ( the old fix which made intel attacks switch planets alliegence to the attacking empire instead of creating new empires). I will send you a copy tonight of this file, and try to run some of my own tests tonight as well.
-Unnamed

Re: Infuriating Problem
Unnamed is the man 






Re: Infuriating Problem
are you using any custom shipsets? sometimes they can be a problem, can be with just one particular shiptype that ai just suddenly achieved.