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Accueil » news » forums » Support & Feedback » Bug Reports

Repairing sabotaged ships does not work ?

Image de Herode
Soumis par Herode le Lun, 2008-01-07 15:09 Bug Reports

Hi gentlemen.

The screenshot below show up a Carrier which has been damaged by an ennemy sabotage and its movement reduced to 1/1. First, I move it (slowly...) towards a planet with a space yard where the ship could be repaired. Its movement points stayed at 1/1 neverteless. Then, I upgraded it to the last design and waited for the 3-4 turns required to have its damage % back to 0. Anyway, its movement points still are 1/1...

[url=http://www.hypothese.net/jeux/SEV.01.png]
[img=http://www.hypothese.net/jeux/SEV.01.png]

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Re: Repairing sabotaged ships does not work ?

Soumis par LordDemon le Dim, 2008-01-13 16:06

Are bridge, life support and crew quarters (or master computer) on another level? (middle/lower deck)?
If they are broken, I think you are reduced to 1 movement. If they aren't (don't seem based on the side panel) broken, it could just be a case of supply problem.

Once the engines are repaired, they can story supply again. If you have zero supply stored, you are limited to one move. Move some supply into the ship manually if you have to, then process a turn. It should have normal movement next turn, if it had any supplies at the end of previous turn. Have you checked the planet has some supplies in storage to put in the ship?

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Image de Herode

Re: Repairing sabotaged ships does not work ?

Soumis par Herode le Sam, 2008-01-19 05:05

Yes, life support and so on are placed on the middle deck. None are broken, all components are OK and repaired.

I destroyed the carrier to save its maintenance cost, since it was just a useless (repaired) wreck... But I remember I tried to move supplies from the planet into the ship and it failed. Moreover, the ship was in a suystem with active supply depots : it should have been auto-supplied, at least partially.

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