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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Creating a new race with it’s own AI

Image de althumbs
Soumis par althumbs le Jeu, 2008-01-03 16:39 SE:V MODs

I have been looking at the AI files (from BM) and I have added (copy paste) AI and changed it for an aggressive AI with high construction rates and a focus on Kamikaze and warheads.
I want a race that will not make treaties with anyone and will pretty much attack. I think this can be set by changing the "anger levels". I am not sure on the effects of the values on the “diplomacy values” so if you could clarify them it would help or if you have something similar I could compare and figure it out.

For testing this race how do I add him/it to a game. There is no selection to add a pre-created race, it just seems random on which races gets selected to play the game. For now I have just be altering the default aggressive scripts and selecting it when I create a race.

thanks

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