User editable Tech Levels |

| Project: | Space Empires V |
| Component: | User interface |
| Category: | feature |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
Description
Sometimes tech is more expensive in space, resources, time etc, as the tech level goes up. There are times when it makes sense to build "legacy" technology from a few levels ago. For instance, making a ship buildable in one turn. Or just cutting corners on maintenance.
Multiple levels of technology already exist, in the form of older model ships, and planetary structures that can be upgraded.
Being able to continue to build those could be implemented with an edit box:
Have the box that displays the tech level of an item become editable once the level is greater than 1. Then a player can type in a new number and the (range-checked) value would update visible stats. Then the player could select that level of componant/facility.
Re: User editable Tech Levels
all I do is go through the data files and change cost of components, facilities and ships so cost doesnt increase per level
BEFORE
minerals cost := XXX + (([level] - 1) * XX)
AFTER
minerals cost := XXX
this is how it works in real life lol
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Evilhamburger's Uber-Comp OneAlpha&Beta | Multiplayer rounds with a twist
http://www.spaceempires5.com/en-US/node/4887
Re: User editable Tech Levels
evilhamburger:
Umm... that is absolutely not how it works in real life. You are telling us that in 1990, it cost exactly the same amount of money to manufacture a CPU as it does in 2007?




Re: User editable Tech Levels
I agree 100%. I think it will be a good idea