Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 194 invités en ligne.

Utilisateurs en ligne

  • Bones

Languages

  • English English
  • French French

Parcourir les archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Cosmic Corruption Mod?

Image de ekolis
Soumis par ekolis le Ven, 2007-12-28 11:43 SE:V MODs

http://www.spaceciv.com/forum/thread.php?postid=16231#post16231

So I was reading this thread on the SpaceCiv forum, and I thought, "dude, that would be a great idea for an SE5 mod!"

So you set up a custom map or quadrant type with a bunch of systems clustered in the middle where players start and extra systems spread out near the edge. One system is in the middle, and it is the "corrupted" system, containing the remnants of a supernova. Call it "The One Ring" (LOTR), or "Phaaze" (Metroid), or "Mutara" (Star Trek), or "Solaris" (Plan 9 from Outer Space), or "Unimatrix Zero" (Star Trek again) or whatever you want, but this system has a "curse" on it: it is scripted so that every twenty-five (or whatever number) turns, all systems adjacent to it via a warp point become "corrupted" as well - their stars detonate. Then at turn 50, the stars adjacent to those detonate, and so on. So the game becomes a race to flee the center, while at the same time preventing other players from doing the same. Whoever survives when the last systems detonate can be considered the "winner"... unless someone manages to research some sort of localized "cure" or even just an "antidote" for the corruption... Eye-wink

‹ Determining system types in script? Neutral pack 1.20. Now adds four new neutral races ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Draco18s

Re: Cosmic Corruption Mod?

Soumis par Draco18s le Ven, 2007-12-28 12:04

Whoah, that would be awesome. And difficult to play.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Cosmic Corruption Mod?

Soumis par ekolis le Ven, 2007-12-28 12:14

Yeah... it's sort of like a multiplayer version of SJ's old "Exodus" scenario for SE4, where he saved his game just prior to a supernova event in his home system Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Cosmic Corruption Mod?

Soumis par ekolis le Ven, 2007-12-28 12:32

Ooh... on a related note, anyone ever played "The Legend of Zelda: Phantom Hourglass"?

How about "Space Empires: Shadow Chronometer"? Laughing out loud

In Phantom Hourglass, you have 10 minutes to explore the dungeon before it begins draining your life, though you can get more time as the game progresses, allowing you to explore deeper into it.

In Shadow Chronometer, your ships would have 10 turns to explore the galaxy before an event script begins damaging them. Researching a special tech would grant you more time to explore.

In Phantom Hourglass, there are Phantoms, animated suits of armor which roam the darkness and if they see or hear you they will give chase. When a Phantom catches you, you lose 30 seconds off your timer and are teleported back to the stairs of the current floor of the dungeon.

In Shadow Chronometer, there would be AI-controlled "Malfadorian Shade" ships roaming the galaxy in search of player ships. When the Shades catch you, your fleet is teleported to one of the warp points in the system.

In Phantom Hourglass, there are Safe Zones, small areas of purple light in the dungeon in which the clock does not tick and the Phantoms cannot enter.

In Shadow Chronometer, there would be special storms in which the clock does not tick and the Shades are scripted to avoid.

Makes exploring space a bit more dangerous, don't you think? "Here there be dragons" Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Cosmic Corruption Mod?

Soumis par Brad le Ven, 2007-12-28 16:12

That concept in the OP would make a good Starflight mod too.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • I am so impressed!
  • Space Empires V 1.74
  • Neutral pack 1.10 released, now adds three neutral races.
  • Stuipd Question
  • Research By Percentage SUCKS

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • ruins, what do they do, what are they for?
  • Tech tree
  • QNP for SE5
  • Star Trek Mod Updated
  • Evilhamburger's Uber-Comp OneAlpha&Beta | Multiplayer rounds with a twist!!
(c) Strategy First, Inc. All rights reserved.