Cosmic Corruption Mod? |

http://www.spaceciv.com/forum/thread.php?postid=16231#post16231
So I was reading this thread on the SpaceCiv forum, and I thought, "dude, that would be a great idea for an SE5 mod!"
So you set up a custom map or quadrant type with a bunch of systems clustered in the middle where players start and extra systems spread out near the edge. One system is in the middle, and it is the "corrupted" system, containing the remnants of a supernova. Call it "The One Ring" (LOTR), or "Phaaze" (Metroid), or "Mutara" (Star Trek), or "Solaris" (Plan 9 from Outer Space), or "Unimatrix Zero" (Star Trek again) or whatever you want, but this system has a "curse" on it: it is scripted so that every twenty-five (or whatever number) turns, all systems adjacent to it via a warp point become "corrupted" as well - their stars detonate. Then at turn 50, the stars adjacent to those detonate, and so on. So the game becomes a race to flee the center, while at the same time preventing other players from doing the same. Whoever survives when the last systems detonate can be considered the "winner"... unless someone manages to research some sort of localized "cure" or even just an "antidote" for the corruption... 
Re: Cosmic Corruption Mod?
That concept in the OP would make a good Starflight mod too.






Re: Cosmic Corruption Mod?
Whoah, that would be awesome. And difficult to play.