SE V: v1.65 Version History (Beta) |

Version 1.65:
1. Fixed - You can not reply to old messages.
2. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would only transfer 1 at a time regardless of the amount setting.
3. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should not show the cargo item in the transfer order.
4. Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transferring facilities to a ship.
5. Fixed - The population bar for planets would be huge if the current population was greater than the max population.
6. Added - A warning message to the Intelligence window if you are spending intelligence points against another empire but have not set a focus area.
7. Fixed - Sometimes the ruins icon would still be showing after the planet was colonized.
8. Fixed - Map Compiler now supports mods.
9. Fixed - Map Compiler would show error windows even when run from the command line.
10. Fixed - Speed improvements for AI player processing.
11. Added - Script Function "Sys_Get_Facility_Name".
12. Added - Script Function "Sys_Is_Debug_Print_In_Use".
13. Fixed - AI improvements and fixes.

Re: SE V: v1.65 Version History
yep, would love to see a patched up ai for the x-mas days where i´ll have more free time to play 

Re: SE V: v1.65 Version History
Awesome to see more work on the AI and turn processing.

Re: SE V: v1.65 Version History
#10 
Groovy Baby Yeah!

Re: SE V: v1.65 Version History
Yay! Very convenient.
Re: SE V: v1.65 Version History
When is this going to be available for Steam users?
Re: SE V: v1.65 Version History
After it is released as part of the next public patch... crazydog forgot to mention the beta part of the patch notes.

Re: SE V: v1.65 Version History (Beta)
Any more detail for #13? Exactly what did they improve and which files?
Re: SE V: v1.65 Version History (Beta)
Heh, yep...
Keeping ExamDiff warmed up.
FYI, if you use ExamDiff, and you don't have the pro version, get it. Being able to modify the files without going out to a different application makes ALL the difference in the world.
"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod
Re: SE V: v1.65 Version History (Beta)
Rather than some commercial implementation with arbitrary feature limits, might I suggest a feature-rich free win32 diff app? It supports editing files without cost.
Re: SE V: v1.65 Version History (Beta)
Totally off-topic, I know (flame, flame), but PSPad is a nice all-around text editor. It's nice for modding games like SEV (thank you for making everything text files, Aaron!), and has a great multi-file find & replace feature. (www.pspad.com - freeware, for commercial use as well).




Re: SE V: v1.65 Version History
Good to see the simultaneous game getting some fixes, which always helps with PBW, and no. 10 and 13 look especially promising. Can't wait till it gets released so I can try it out!