Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 138 invités en ligne.

Utilisateurs en ligne

  • smart
  • Faithful

Languages

  • English English
  • French French

Parcourir les archives

« October 2008  
Mo Tu We Th Fr Sa Su
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI Counter

Image de crimson
Soumis par crimson le Sam, 2007-12-08 11:08 SE:V MODs

Hi, how well does the AI counter a new enemy tech? Ex: increase in armor by an enemy would the AI counter with anti-armor or something. I haven't seen anything in the AI script so far that tells the AI how to reactive. If there is not anyway then could a array and/or if statement be setup to check against the enemy design to see what is new or have increase and then have a counter item start being research and used in the AI new designs.

‹ unnamed with bal mod Unnamed Mod, Data Errors ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Mod Designer

Re: AI Counter

Soumis par unnamed le Sam, 2007-12-08 11:50

I cant speak for the balanced Mod, but the unnamed, and stock AIs simply have favorite weapons and research paths and follow those. They will not take into account what their opponents are using to pick research or ship designs.

I guess its possible to setup an AI to keep track of what types of enemy ships the it sees (at least hulls types and stuff, carriers vs frigates). It may also be able to determine what those ships are using and keep track of it, though that probably would be a pretty ambitious project.

-Unnamed

Unnamed Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Star Wars SEV ship set available
  • No Point Defence in Technology in Balance mod
  • Research By Percentage SUCKS
  • New Engine System
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Problem detected: Scriptparser is buggy!
  • Downloads
  • Firing Arcs?
  • Research By Percentage SUCKS
  • Help - Cannot build on new planets
(c) Strategy First, Inc. All rights reserved.