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Accueil » news » forums » Space Empires V » Space Empires V General

IRM for 1.63 Available

Soumis par unnamed le Sam, 2007-12-08 10:56 Space Empires V General

Hey Everyone,

I've updated IRM to work with version 1.63

Get it http://wiki.spaceempires.net/index.php/IRM/IRM

These are simply the old files made to work with 1.63. I dont know whether all of the concepts work correctly as intended but the AI does build an empire. Enjoy

-Unnamed

‹ SE V: v1.65 Version History (Beta) General question about weapons ›
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Image de Psieye

Re: IRM for 1.63 Available

Soumis par Psieye le Lun, 2007-12-10 09:58

Ooo, that is a feat. Though we'll need testers to check weapons/armour is still balanced. The way how emissive armour works being changed nearly every major patch was a constant headache for IRM's developer.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

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Mod Designer

Re: IRM for 1.63 Available

Soumis par unnamed le Lun, 2007-12-10 19:18

Hey Psieye,

A performed a quick trial and I think the weapons/armor balance is more or less intact. I had a fighter fight a unit hunter warship. The fighter was doing 8 points of damage each shot (the weapon was rated I think at 37). The armor was normal armor with reduction of 6 points with about 6 or 8 pieces of armor. The unit hunter smashed the fighter. In addition the fighter also attacked a regular warship. The warship simply ran away in circles since it couldnt target the fighter with its massive guns.
So offhand I think everything is working properly, but it could obviously use more testing

-Unnamed

Unnamed Mod

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Image de Deathstalker

Re: IRM for 1.63 Available

Soumis par Deathstalker le Mar, 2007-12-11 16:04

The IRM port to 1.63 is working well, have a game at turn 20 right now. The only 'bugs' I can find are the following : Default AI scripts seem not to be working as I have one added empire at 'aggressive' that is still doing nothing (no ships, no research, etc), all the 'one per ship' components cannot be added due to the new 'wording' of the requirements (ie, the less than one functions) and planet facilities with this as well (though the AI can still add them fine). I also think (though I don't remember right now) that the strategies files are out of date as well with all the new retreat options that we added 1.63.
Fixed most of these myself for my much modded version of IRM but the scripting thing is still beyond me.
Kudo's to Unnamed though, this was my all time favorite mod for seV and its great to play it again!!! Smiling Seeing the Sergetti come at me with fleets of 20 odd ships including carriers and ground troops and a ship total of 60+ at turn 20 is great , lol.

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Mod Designer

Re: IRM for 1.63 Available

Soumis par unnamed le Mer, 2007-12-12 00:09

Hey Deathstalker,

If you have a save game available with examples of these bugs (AI doing nothing, etc) go ahead and send a copy to me (check your private message box for the email address). I used to really love this mod also, and if I get some extra time or find a good stopping point for my work on the Unnamed Mod, I may do some work on the old IRM (and if there is enough interest). Thanks for the comment.

-Unnamed

Unnamed Mod

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Re: IRM for 1.63 Available

Soumis par caselogic le Lun, 2007-12-17 17:11

YAY!

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