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Accueil » projects & downloads » Game Mods

Space Empires Multipass

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Image de matryx
Soumis par matryx le Ven, 2006-10-13 09:17 Tools | Game Mods

Currently at beta stage but with a fair bit of functionality.

The idea was to replicate the old SE4 Mod Launcher, but replacing the dialog with a system tray icon and popup menu. Cope with multiple installations in many areas, then integrate SE5 functionality once SE4 is covered. Now it covers the whole series!

Here are a couple of concept screenies for the application.

Currently, the application handles SE1 and 2, multiple copies of SE3, SE4, SE5 and Starfury, identifies the mods contained within SE4, and provides a fast way to launch into the games or the mods themselves.
Hierarchy sections only appear where relevant, so if you only have a single copy of SE4 and no mods you get a much simpler popup than if you have 12 copies with a dozen mods each.

Other misc ideas.
Auto-check PBW
Auto-check Emails (rules to download automatically to particular installations/mods)
Auto-check LAN shares?


History
V0.6
Added   - Notification of invalid password for game.
Added   - Ability to launch more than one copy of SE4 at a time.
          When the icon is red, an application is running.
Added   - Data for SE1, SE2, SE3 and SE5 added to the saving and loading
          functions, even though the interfaces elsewhere don't exist yet.
Changed - Configuration Dialog extensively reworked (to take into account future
          sections of code)
Added   - SE1 and SE2 added to the popup menu.  You can now launch SE1/2 and 4
Added   - SE3 added to the popup menu.  You can now launch SE1 through 4
Added   - Placeholders for SE5 and Starfury to the menu.  You can now enter the
          data for them, and they will become active in a later version of the
          project.
Added   - Link to the SE3 Data Editor
Added   - SE5 Mods are identified.  SE5 still cannot be launched yet.
Added   - StarFury launch code enabled.
Added   - SE5 Basic Load code enabled.  Currently no way to hot jump into saveed
          games, or load mods from commandline, but they can still be selected
          from in-game.

Releases

  • Download default release (0.6-Beta, 2006-10-19 19:27, 262.49 Ko)
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Fichier attachéTaille
SEMultipassV0.6.zip262.48 Ko

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Image de Captain Kwok
Mod Designer

Neat idea...

Soumis par Captain Kwok le Ven, 2006-10-13 11:20

Looks like a neat program, but I'm curious to how the user might be able to input passwords and stuff for the individual games?

-----

Space Empires Depot | Space Food Empires!

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Image de matryx
Mod Designer

I think the only way to do

Soumis par matryx le Ven, 2006-10-13 11:32

I think the only way to do it conveniently is to have it prompt a tiny dialog for playernumber and password when you load a game (and remember it for next-time).
______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

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Image de psimancer

matryx im curious did you

Soumis par psimancer le Ven, 2006-11-10 14:52

matryx im curious did you ever look at rautha's seiv companion program (i still use it)
with some particular suggestions i believe your new multipass will exceed its capabilities with ease

my notable suggestions
ability to
a. disable a particular game and/or mod
b disable display of a particular game and/or mod
c move certain games into sub folders (old game ,stored , private game , the kid's games , etc)

a thought as i typed edited and re edited

twould be so nice if you and rautha worked together within one program you handling launching and location and he adding in the history sidenotes and such that are so invaluable from his

[and while im pipedreaming] and maybe even get the auto history and messages importer working

pipe dreaming:the act of dreaming while smoking an american indian peyote pipe Smiling

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Image de matryx
Mod Designer

hmmm - I'll check it out.

Soumis par matryx le Mar, 2006-11-21 04:20

Hi Psimancer,
No I haven't ever seen it, but I will make a point to investigate it.
No offense to Ruatha, but I don't tend to work well with other coders unless the project itself is rather huge (there's always conflicting code styles or some other similar hurdle), but I have no problem with the ideas you've suggested. I'll be sure to check it out - it's always nice to see what other people have done!

______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

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