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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

No Engine Sounds

Image de Isopsyco
Soumis par Isopsyco le Dim, 2007-11-25 21:27 SE:V MODs

Well, I just confirmed that the engine sound linked to the bitmap effect engine glow will not work Sad sad, wanted a little more cheese for the game...

‹ Setting Player Starting Locations to a Specific Planet? Question re: map compiler, background images ›
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Image de Captain Kwok
Mod Designer

Re: No Engine Sounds

Soumis par Captain Kwok le Dim, 2007-11-25 21:29

It's an artifact from the "Star Fury" data format used in SE:V.


Space Empires Depot | SE:V Balance Mod

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Image de Netra

Re: No Engine Sounds

Soumis par Netra le Dim, 2007-11-25 21:33

*Looks left then right a few times and says: ... My cheese!! ; looks right then left a few times holding onto his small wheel of swiss cheese* Sticking out tongue

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Image de Isopsyco
Mod Designer

Re: No Engine Sounds

Soumis par Isopsyco le Dim, 2007-11-25 22:07

That would explain allot since I have Starfury as well.

Thanks Kwok, little things like this could keep me busy trying to figure them out for weeks...

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Image de Santiago

Re: No Engine Sounds

Soumis par Santiago le Mer, 2007-11-28 19:19

In space, no one can hear you scream or hear your engines running Smiling

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Image de Isopsyco
Mod Designer

Re: No Engine Sounds

Soumis par Isopsyco le Jeu, 2007-11-29 09:18

Still, its always nice to have something make some noise.

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Image de Telumehtar

Re: No Engine Sounds

Soumis par Telumehtar le Jeu, 2007-11-29 14:57

the advanced computers of future spacecraft would certainly simulate full surround sound effects of moving objects and weapons fire to allow human operators the fastest and most comprehensive update on events otherwise not appreciated in their full most fatal consequences.

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Mod Designer

Re: No Engine Sounds

Soumis par Gideon le Jeu, 2007-11-29 15:52

Auditory input is processed faster by the human brain than visual.

Tactile is faster than either.

So, it makes sense to include both feedback systems in a ship that requires reflexes (like a fighter) when they would otherwise be absent.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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Image de Isopsyco
Mod Designer

Re: No Engine Sounds

Soumis par Isopsyco le Jeu, 2007-11-29 20:08

My confidence in the geek factor is re-newed, good to hear some technical thinking that only certain forums would understand:)

Anyone read Timothy Zahn (I think the Conquerers Series) and the CopperHead concept of fighter to human integration?

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Image de Santiago

Re: No Engine Sounds

Soumis par Santiago le Jeu, 2007-11-29 22:24

While Telumehtar and Gideon make good points, it seems they are both focusing on human physiology. Sure, going by most of the race portraits, you could say that most of the races have some form of auditory input, but it could be better or worse than human. And do the EEE really have ears?

Second is that both posts use the viewpoint of the crew inside the ship. Yes sound would be inside the ship and yes it could be computer simulated for the crew of their surroundings outside, but our viewpoint is from well outside the ship or ships. So should we change some of the armor slots to speaker slots to broadcast sound waves or change it to RF energy so a receiver ship could interpret the sounds.

Anyway I'm just being annoying today Smiling

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