System/Space Combat Effects? |
Hey All-
Big Fan of the SE series! Like it so much because you can mod/tweak the heck out of it to make more what you want. I like to think I'm getting good at tweaking. That being said, I seem to be stuck in a quantum loop....
In SEIV I had modded a shield nullifier- that is, the component on a ship nullified shields in a battle up to a given number of points depending on level 1 -4 ie: 1200 negative shield points applied to all ships in battle. A lot of fun was had when the AI stormed a fleet or 2 at me, and I had a Shield Negator ship sitting in the middle of my heavily armored fleet....made capturing ships fun too 
As for SEV I see the abilities that storms use, so I imagine it could be done in battle. I have the component added to the components.txt, no prob but I can't seem to get it to apply the effect during a battle though.... I'd imagine it can be done since storms do this.
Any ideas? I'd really love this, or a way to prevent ships from fleeing (a-la an Interdictor Cruiser from Star Wars...)
Thanks!
-Z
Re: System/Space Combat Effects?
Re: System/Space Combat Effects?
Does this also reduce the shields of your own ships?




Re: System/Space Combat Effects?
Can you post the full component? Are you using 1.63? Shield Disruption ability was non-functional prior to 1.63.
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