More than 1 space yard on Ring/Sphere world? |
Giving that a sphere world is 10 times the size of a large planent wouldn't it be feaseable that one could have more than 1 space yard?
Is it possible to set separate limits on how many Space Yards you can build on Ring and Sphere worlds over normal planets? Or would this throw off balancing in some awful way?
Re: More than 1 space yard on Ring/Sphere world?
Before it was possible to change it to add multiple SYs per planet, I had added stuff to settings to add bonuses to larger populations, with a few variants I have toyed around with, and at 63999 population, the first variant has 380% production and 560% SY rate, while the second version has 465% production and 1280% SY rate.
The present one I have is 465% production and 740% SY rate (last one I did before I made changes to allow multiple SYs per planet, and it goes much higher as I had modded Ring/Sphere Worlds to have 128b/512b max population since they are supposed to be massive).
It took time to do, but seems to have been worth it.
Thanks stuff added by recent patches, it is possible to mod the facility file to change the requirements, mainly changing requirements from 2 to 1 and deleting the lines that check how many space yards exist on the planet or are in the build queue.
Either way could work, and since some sci-fi settings have planets covered in industrial complexes, it makes sense that a planet could have multiple SYs, or major bonuses due to huge populations.
Edit:
Oh, as for balance... Ring/Sphere Worlds take a huge investment of time, research and materials to create. There should be something of use to get from them, other than a Ring World being equivilent to 4 Huge planets, or a Sphere World being equivilent to 8 Huge planets...
A "Ring World" of 1 AU and 1 million miles 'wide' (i.e., Larry Niven's Ring World), it will have 3 million times the surface area of an Earth sized planet.
A "Sphere World" of 1 AU diameter will have over 550,000,000 times the surface area of an Earth sized planet.
1 SY is a drop in a bucket in the Grand Canyon compared to how big they can be, as is the population capacity/population production/SY bonuses in the game.
Even if they were made much more productive, they will be no more unbalancing than a max lvl cloaking device on a ship with a star killer component and opening a warp point strait into an opponents home system...
What IS unbalancing is the fact a Ring/Sphere World can produce minerals/organics/radioactives and are 150% across the board... Toss on dozens and dozens of Monolith facilities, one of each planet/system wide effect facilities that increase resource production...
Being artificial, it's not like there is anything to mine, as all material in the system would likely be needed just to make the Ring/Sphere World... organics production would still make sense at least, since it is sustainable and not requiring mining the structure for the stuff it is made of...
Re: More than 1 space yard on Ring/Sphere world?
You could always mod a another facility, a really efficient Space yard which is 28000+ kt in size. Then you build that on the sphere and Ring worlds.

Re: More than 1 space yard on Ring/Sphere world?
Making this ring/sphere world SY accessable at the level that the tech to build them becomes available(what is that like lvl 80?), that way you wont have that huge SY bumping around on your potential build list the whole game. SEV, more than a feeling.

Re: More than 1 space yard on Ring/Sphere world?
I'm playing a race right now that has the ability to cram more stuff on their planets, your super SY should be bigger than the huge planet capacity with this ability (I think it's something like 34000???).
SEV, more than a feeling.
Re: More than 1 space yard on Ring/Sphere world?
Instead of simply making a super SY very high on the tech tree, why not put it a little lower on the tech tree and make Stellar Manipulation and maybe one other tech (like upper level robotics) also part of the requirements?
Since it will be huge (perhaps 40000kt?) give it a few other abilities, like perhaps reduced maintenance cost of everything in system and it's own limited resource production (via recycling facilities and whatnot), and some resource and cargo storage capacity to help store all the stuff it needs to build and units it builds. Maybe also some supply/ordnance production/storage...
Might as well make the thing handle most of the stuff it will need to make and help maintain large fleets.
To bad there isn't a working thing to check for planet size, because then it could be easier, just make a smaller version (maybe 10000kt) and restrict it to Ring/Sphere Worlds.
Re: More than 1 space yard on Ring/Sphere world?
Imo if it had 35000kt and produced like 35 SY, it would be worth it (but building it would take LOOONG if it costed proportionaly (35times) more).
Re: More than 1 space yard on Ring/Sphere world?
One alternitive that popped into mind.
Make it classified something other than a SY, and have a SY be needed to construct it, and like the SY, perhaps make it to where there is a limit of 1.
This will help speed things up with building it if there is a high level SY present on the Ring/Sphere World in the first place, since the build cost would be insane to achieve with just the base output without a SY present.
Another Alternitive, break it down into smaller sections.
Each would have one thing it is great at, and have minimal capacity in all other areas.
For example, one piece has a high SY rate for minerals, but has far less capacity for organics/radioactives and repair, one specialized in organics, one specialized in radioactives, while another could have limited SY rates overall but have a really high repair capacity.
Make them their own group (Mega Space Yard?), each one 10,000kt with a limit of 5 total, so there would be space for 1 each for SY rate, 1 repair, and the 5th used as desired, mainly as whatever the main resource used, such as minerals by default, organics for organic tech and radioactives for crystal tech)
A 5th version could be like a super sized SY, well rounded overall, but 4 of them together would fall short of having 1 of each more specialized type, although could still be useful if someone built 3 of these, a specialized SY for their mainly used resource, and a specalized repair part.
The "super SY" would be made impractical for use on planets as it would be 10000kt but only be as effective as 5 regular SYs, making them a slight waste of space and resources for planets.
Side question.
Would it be possible for a facility to have a requirement based on the facility space of a planet?
or will future patches toss in to be able to check for planet size?
Re: More than 1 space yard on Ring/Sphere world?
you mean Mega building complex from the mod "new stuff"




Re: More than 1 space yard on Ring/Sphere world?
This has been discussed elsewhere.
the best way to make your sphereworlds 10 times more productive is to change the population modifiers in SETTINGS.txt
set sphere/ring world populations to 1000% construction bonus.