Sequence of getting resources. |
I'd like to clear something in case I someday start to make the mod I have been planning.
For our example, we have Empire 1, that consists of 4 planets, and has trade treaties with Empire 2 and Empire 3. and a small remote mining operation in Alpha and Beta sectors
Our planets are Alpha I and Alpha II, and Beta I and Beta II (Alpha and Beta present different systems).
Assuming we are processing turn. Can someone tell me the correct order of following events: (which happens first etc.)
-Planet reduced the resources it uses to construct.
-Planet adds the resources it produces to storage.
-Storage Capacity is reinforced (losing any resources that go over the capacity).
-Trade comes in from Empire 2.
-Trade comes in From Empire 3.
-Remote mining comes in.
What is the Order of planets in the process?Is it based on when they were colonized? Based on system? (each system at a time, systems in the order they were created)? Based on something else?
Are planetary resource productions dependant on if they are done with mining or crystalline gathering (crystalline tech that creates resources based on the sun)?

Re: Sequence of getting resources.
Where are the retrofit costs (in simultaneous)?




Re: Sequence of getting resources.
From the horse's mouth:
During the End of All Player Turns - For each player End_Turn_Increase_Points Total Points = Total Points Produced + Remotely Mined Resources Multiply by Computer Player Bonus Add Total Points to Empire End_Turn_Politics Add Trade points to Empire End_Turn_Maintenance Subtract Maintenance Cost from Empire Points End_Turn_Build_Constructions For each construction: If Empire Points less than Resource Usage Rate for queue, send "Lack of Resources" message. End_Turn_Bound_Points If Empire Points is greater than Max Storage Amount, set Empire Points = Max Storage Amount.I'd assume the points produced from colonies are added in the order of colony IDs.
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