'No Tactical Combat' |
I've started two games so far with this checked. But what is it supposed to do? I can't see that it has any effect. I had assumed it would end the space tactical combat option, and run more like a multi player game. But I still have full control and turn interuption.
Am I doing something wrong? Is this in reference to something else?
Thanks,
Chad
Re: 'No Tactical Combat'
Maybe there should be an option "Autoresolve combats" for the lazy players 
Basically tactical combat, but without the graphics displayed, just some screen saying that combat happens.
Would of course take complexity from the game 
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Re: 'No Tactical Combat'
Same problems here.

Re: 'No Tactical Combat'
If you set the game to simultaneous, it will work exactly as a pbw game.

Re: 'No Tactical Combat'
It's a bug.
In the new patch, there's been a revision of cargo handling orders for simultaneous, try it out.
Re: 'No Tactical Combat'
Basically tactical combat, but without the graphics displayed, just some screen saying that combat happens.
Would of course take complexity from the game
~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. 
http://bt.spaceempires.net/browse.php - Mods and Shipsets for SEIV and SEV
I don’t know, do you really need to fight every battle? Even in strategic mode battles can take longer than need be (and its pretty much auto-resolve anyway as you have no input). Worse case I had was when they was one of my scouts was continually being attacked by hordes of enemy ships. My ship was faster than all of theirs so would always escape. After 8 times of being attacked I got fed up, so took control in Tactical and purposely destroyed my ship just to get peace of mind!
Also, as games go on and battles become larger do you really want to care about small scale skirmishes? Do you care about the fate of your one population transport ship when you have command of 200 warships fighting a war of life/death elsewhere in the galaxy?
In Medieval Total War 2 when you have bigger things to worry about that what a few units of peasants are doing at the edge of your empire, auto resolve is a great time saver. It is REALLY useful in Mid/End games when micromanagement is no longer required.
I'd welcome its introduction into the SE series, especially for ground combat which is frustrating being 'Tactical only'. It just means my solution is to glass every planet rather than waste 5 minutes of my life being bored/frustrated by SEV5's awful ground combat.




Re: 'No Tactical Combat'
In theory, "no tactical combat" means all combat should be decided in strategic mode.
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