Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 2 utilisateurs et 161 invités en ligne.

Utilisateurs en ligne

  • marhawkman
  • solanrix

Languages

  • English English
  • French French

Parcourir les archives

« October 2008  
Mo Tu We Th Fr Sa Su
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Debris Fields with wrecked ships

Image de Isopsyco
Soumis par Isopsyco le Dim, 2007-11-11 18:17 SE:V MODs

I've been working on the after combat event debris fields where a player could scrounge technology and or resources/supplies. You can go here http://home.spaceempires.net/ftopict-3514.html for a demo shot of my attempt.

After the turn processes it will treat the field as a mineable (such a word?) area where you can recover resources and possibly technology if the visiting empire is below the tech of the destroyed ship(s).

‹ Shield Mount Help: Modding the Balance Mod ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Lun, 2007-11-12 15:06

Update on this idea, its starting to take definite shape: I can now assign ability types to the debris field to allow certain functions to work. Mainly allow discovery of technology.

Haven't worked out the mining portion yet since its based on a storm object. Will most likely have to be a special component that the gets compared to position and debris field values, then award minerals/resources/units? at end of turn.

Still more to play with....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de MasterChiToes

Re: Debris Fields with wrecked ships

Soumis par MasterChiToes le Lun, 2007-11-12 15:17

Sweet.

Are you able to have these fields created by combat?

Do 'mining' these fields (for tech salvage) require a mining ship?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Lun, 2007-11-12 15:29

Right now I use a component tag (general ability type X call it) that if the ship is in the debris field at end of turn a comparison check is made between the two empires involved to see if tech is different. Depending on the disparity a chance is allocated to generate a tech granted to the scavenging ship.

Working to see if I can get the resources, units and supplies to do the same. Units are going to be the hardest I think, can't just make them appear out of no where...

I have the event script check the message text to see if any combats took place, count the ships involved, tech and such and determine a debris field size to place at the location of the battle. I date timer is stamped on the debris field so after so many turns or neglect it dissipates to a smaller field then eventually to nothing (This way I don't clutter the game map with battlefields, although that might be cool).

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de groovyfishguy

Re: Debris Fields with wrecked ships

Soumis par groovyfishguy le Lun, 2007-11-12 18:28

This could be really interesting please keep us posted Smiling

Groovy Baby Yeah!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Netra

Re: Debris Fields with wrecked ships

Soumis par Netra le Mar, 2007-11-13 14:20

Sounds awesome can't wait until you figure it out Smiling Prehaps you can even set it up so it can be appended to other mods?

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-11-13 15:41

I'll try to set it up to be usable by any mod, or at least adaptable. The problem is with the empire check and the associated ship debris field. I'm doing one for each empire, lots of models and bitmaps.

I suppose I could do a general debris field for the stand alone mod add on.

I'm pretty confident I can get this to work as intended, I have the graphics almost done and I can call up that particular storm anywhere in the game. I just need to link it to an event message of a ship or ships being destroyed (and not by black holes and such).

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Netra

Re: Debris Fields with wrecked ships

Soumis par Netra le Mar, 2007-11-13 17:32

Wow sounds like your on the ball Sticking out tongue

- United we stand, divided we fall...but dam it you touch my cheez its and I'll show you divided!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-11-13 18:46

In my opinion the game is as much if not more to mod than to play. I really enjoy playing my own mod. I never finish a game because I come up with another idea I want to try and it usually breaks the safe game Smiling

Still, its all fun...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Netra

Re: Debris Fields with wrecked ships

Soumis par Netra le Mar, 2007-11-13 18:51

lol yea, I'm gonna take a guess on that Malfador is just gonna let the community handle the future patches and what not for SEV lol.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-11-13 18:58

If you could get guys like Captain Kwok, Fyron, SuicideJunkie, Atrocities, ekolis, and a few others who's screen names I can't remeber the spelling, you would have yourself a really good mod team!

There is some really amazing talent out there!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-11-13 18:59

Sorry, some double post problems....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Netra

Re: Debris Fields with wrecked ships

Soumis par Netra le Mar, 2007-11-13 19:03

Isopsyco wrote:
Sorry, some double post problems....

That was the second post Sticking out tongue

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de groovyfishguy

Re: Debris Fields with wrecked ships

Soumis par groovyfishguy le Jeu, 2007-11-15 19:04

Isopsyco wrote:
If you could get guys like Captain Kwok, Fyron, SuicideJunkie, Atrocities, ekolis, and a few others who's screen names I can't remeber the spelling, you would have yourself a really good mod team!

There is some really amazing talent out there!

The work all the modders do is truly amazing! Without them... :shivers:

Groovy Baby Yeah!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Draco18s

Re: Debris Fields with wrecked ships

Soumis par Draco18s le Mar, 2007-11-20 23:45

Oh wow, I'd love to see this! Can't wait for a release. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mer, 2007-11-21 09:37

I'm thinking of trying to script in a component linked probability of salvage option so one could conceptually salvage a ship/unit from the debris field. I have the debris field displayed correctly (using storms !! too) and the script can make and delete one when I want, just need to script in some type of marker search for the script to look for while the ship is in the debris field.

This was easier than I thought it was going to be, of course I only did it for one ship set and even that its only the battleship and dreadnought models. Many more to go....

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Draco18s

Re: Debris Fields with wrecked ships

Soumis par Draco18s le Mer, 2007-11-21 16:29

Oh, a friend of mine suggested when I showed him the thread was that there should be a way to fire on the wrecks making it less valueable.

Also, that the self-destruct device being present on one of the wrecks would make it harder probability wise to get anything.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Jeu, 2007-11-22 10:36

Draco18s wrote:
Oh, a friend of mine suggested when I showed him the thread was that there should be a way to fire on the wrecks making it less valueable.

Also, that the self-destruct device being present on one of the wrecks would make it harder probability wise to get anything.

I forgot about the self destruct device, will take that into account by making it more dangerous for salvage operations (potential damage to salavage ships) and also less frequent that a wreck field will have any resources to salvage. I'm not sure I can get it so you can fire on the wrecks, that takes a menu editing that you can't do in SEV without hacking the exe file.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Draco18s

Re: Debris Fields with wrecked ships

Soumis par Draco18s le Ven, 2007-11-23 01:17

True.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Ven, 2007-11-23 17:12

I have the graphics set for this event, both for system and sector view. The sector view was a little harder graphically since I had to use storm type to display it. I have a screenie over on SpaceEmpire.net if anyone is interested.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Lun, 2007-11-26 22:06

I know have the script working where after a battle the debris field(s) appears (if your ship is there or not, haven't tried planet sector yet, that could prove interesting).

I haven't been able to find a way to determine the ship type destroyed so I can use a particular debris field (and amount either!).
The only way I know of will take some memory and make a save game really big and turn processing even slower (take all ships in game before turn and compare to after turn, determine ship loss and number and then set debris field...lots of computing..)

Anyway, its working in a general way, at least there IS a debris field to scavenge through!!!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-12-11 19:03

I have finally got this beast of an idea to work. I have debris fields by types and I have salvage teams able to recover resources and possible tech!!

Its a pretty hefty code job and supporting files (data and x.file 3d models) so I'm not sure how I would port this to a stand alone mod. I am trying to set it up for stand alone with generic battle debris (which isn't as nifty as specific debris since your tech and resources are dependent on that fact).

I should have my BSG mod out and at 95%, that includes AI that can use FTL and salvage components!!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Debris Fields with wrecked ships

Soumis par General Mengsk le Mar, 2007-12-11 19:33

I like the idea alot! However, there is one problem that I find. You really don't encourage research anymore, as one side just needs to attack an enemy and send in debris miners, resulting in a win regardless of the battle's outcome.

There needs to be a counteraction against this mining system. Perhaps having the self-destruct device make that particular ship's technology unable to be harvested?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Mar, 2007-12-11 22:06

General Mengsk wrote:
I like the idea alot! However, there is one problem that I find. You really don't encourage research anymore, as one side just needs to attack an enemy and send in debris miners, resulting in a win regardless of the battle's outcome.

There needs to be a counteraction against this mining system. Perhaps having the self-destruct device make that particular ship's technology unable to be harvested?


Already incorporated that option, self destruct (left as a percentage if crew was able to use it or not) component is checked. Also, tech difference between empires is also checked, so if your picking on an inferior empire your not going to get much tech.

Besides, its more likely you' will get research points instead of tech anyway since a large tech difference is needed to get a tech outright.

Preying on another empire is just another tactic, could work or could backfire depending on circumstances. I don't see it as a problem. Debris fields just become another resource to fight over Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Debris Fields with wrecked ships

Soumis par marhawkman le Mer, 2007-12-12 17:37

Hmm... actually this gives people an incentive to not use their most advanced tech in battle. Not really bad. Sure you can't get tech points out of your own scrap but you can recycle it.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de ekolis
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par ekolis le Jeu, 2007-12-13 14:44

It also opens the door for...
SPAAAACE PIIIIRATES! Laughing out loud
Quick, hide the metroid larvae Sticking out tongue

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Jeu, 2007-12-13 22:12

I am working on a monster and pirate mod event for BSG and stand alone. Still working the spawning event process to get the AI to build and deploy ships without much of an empire structure. Kinda like pirate nest or monster den inside storm clouds or something.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Isopsyco
Mod Designer

Re: Debris Fields with wrecked ships

Soumis par Isopsyco le Jeu, 2007-12-27 12:43

The salvage and battle debris event script is finished and included in the BSG mod. See the forum here and the main forum site at SpaceEmpire.net

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Debris Fields with wrecked ships

Soumis par marhawkman le Dim, 2008-01-06 12:00

Cool! (needs to download sometime)

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Debris Fields with wrecked ships

Soumis par SevenDeadlySins le Jeu, 2008-01-10 20:01

This is a fantastic idea. Can't wait to see it take shape.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de groovyfishguy

Re: Debris Fields with wrecked ships

Soumis par groovyfishguy le Mar, 2008-01-15 13:12

Isopsyco wrote:
The salvage and battle debris event script is finished and included in the BSG mod. See the forum here and the main forum site at SpaceEmpire.net

Groovy! Smiling

Groovy Baby Yeah!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • No Point Defence in Technology in Balance mod
  • Space Empires V 1.74
  • Space Dock suggestion
  • Robo Miners - Mining asteriods ?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Space Empires V Editor 1.2
  • Troop Battles kill Multiplayer
  • Babylon 5 Wars SEV Mod Update
  • Mix 'n' match special techs
  • Satellites - maintenance cost.
(c) Strategy First, Inc. All rights reserved.