X file animation support in SEV |

Anyone know if SEVs engine can handle the X file animation code? This would be totally awesome if it did (although I haven't tried to animate anything yet).
Re: X file animation support in SEV
Heck, I would be happy if the stock game ground units could be animated. Forget adding stuff from other settings, let me have animated Norak and Amonkrie units. They've got legs, after all, they look lame just sliding around.
"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
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Re: X file animation support in SEV
Of course, including animations opens up whole new cans of worms...
First you will have animated stellar objects, then you'll have monsters that are animated, then structures on the ground....
Befor long you have turrets on ships that dynamicly follow their targets, with firing animation, and hardpoints in the ship designs.
Hmmm...on second thought, that doesn't sound so bad...
Oh, by the way, Planets DO rotate. Is this some hard-coded animation?
"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

Re: X file animation support in SEV
Planets have some rotation parameters (axis and speed) set in the data files somewhere or other - XFileClasses_Stellar, perhaps? Or StellarObjectTypes? I forget...
In any event, their rotation is not set in the model itself; it's set in the text files, so that wouldn't be all that useful to you...
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Re: X file animation support in SEV
Never tried, but I seem to recall one of the beta testers saying it doesn't. It would be awesome though, animation would be great, The lack of it bothers me, especially for some of the ground troops (the spiderlike ones etc)
Henk