Scenarios |

Has anyone created, or scripted any scenarios for download and use in SEV?

Re: Scenarios
Scenarios in SE:V are basically save games with an introduction - there's not really any "objectives" per se. For example, I could set up a game where I didn't do anything as the player and allowed the AI empires to expand into large powers. I could then turn that into a scenario for download with the premise that you need to defeat such and such evil empire...

Re: Scenarios
ah. interesting.
is there a way to give it a storyline??

Re: Scenarios
and by storyline i mean Triggers that spawn events.
or triggers that cause the computer to do something in particular, say take over a certain planet you own.. or blow up a certain star...
Re: Scenarios
You could probably accomplish that with some clever hackery in the AI scripts. The AI would be very specific to the scenario at hand, but it could work.

Re: Scenarios
Actually, couldn't you set those specific events and constraints to the game date counter? Once certain date is reached, execute certain lines of code within the empire script file?
Could probably create your own function call for it so you would only have to edit that data file and just leave a one liner in the empire script.

Re: Scenarios
sweet idea!

Re: Scenarios
Given the check functions available I think you can really set some good scenario type game mods up.
Just wish there were a way to select which options you wanted to happen in the scenario. Kinda like having customizable and user defined input buttons on the game selection screen along with a couple of user defined buttons/orders/commands in the game engine itself.




Re: Scenarios
what do you mean by scenarios??
Objectives and such???