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Accueil » news » forums » Space Empires V » Space Empires V General

Scenarios

Image de inigma
Soumis par inigma le Ven, 2007-11-02 18:13 Space Empires V General

Has anyone created, or scripted any scenarios for download and use in SEV?

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Image de Cerberus

Re: Scenarios

Soumis par Cerberus le Ven, 2007-11-02 23:27

what do you mean by scenarios??

Objectives and such???

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Image de Captain Kwok
Mod Designer

Re: Scenarios

Soumis par Captain Kwok le Sam, 2007-11-03 08:38

Scenarios in SE:V are basically save games with an introduction - there's not really any "objectives" per se. For example, I could set up a game where I didn't do anything as the player and allowed the AI empires to expand into large powers. I could then turn that into a scenario for download with the premise that you need to defeat such and such evil empire...


Space Empires Depot | SE:V Balance Mod

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Image de Cerberus

Re: Scenarios

Soumis par Cerberus le Sam, 2007-11-03 20:51

ah. interesting.

is there a way to give it a storyline??

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Image de Cerberus

Re: Scenarios

Soumis par Cerberus le Sam, 2007-11-03 20:57

and by storyline i mean Triggers that spawn events.
or triggers that cause the computer to do something in particular, say take over a certain planet you own.. or blow up a certain star...

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Mod Designer

Re: Scenarios

Soumis par Fyron le Dim, 2007-11-04 00:08

You could probably accomplish that with some clever hackery in the AI scripts. The AI would be very specific to the scenario at hand, but it could work.


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Image de inigma

Re: Scenarios

Soumis par inigma le Dim, 2007-11-04 00:15

Is there a way to script a scenario in which the following takes place:

After you reach control of 30 systems, civil warp erupts in your empire causing a third of your colonies to rebel, with the rebellion concentrating within a specific section of 10 star systems. In systems totally claimed by the rebels, two thirds of your ships/bases/units are controlled entirely by the rebels, forcing battles between your outnumbered forces, and the rebels'.

The rebels would be given a production bonus based on their planning, and they may even enlist the help of a few other empires who recognize their independence, and who also declare war on you to keep you busy on other fronts.

In systems where some of your colonies remain under your flag, only half the ships/bases/units are controlled by the rebels, leaving your empire to fight a stale war forcing you to send reinforcements to prevent your remaining colonies from being lost to the rebellion.

Then as you are about to win control over one of your disputed systems, the computer forces you to play as the remaining rebels (say you saw the light of the corruption of your own empire, and since the bearucrats won't listen to you, you have since decided to join the rebels who reluctantly make you their leader).

Is it possible? And since you are out to "liberate" your old empire, any glassing or destroying of planets or systems on your part would constitute an immediate loss of the game. You win by regaining control of your capital star system (at which point the all but 2 remaining systems will surrender to the "rebel" (your) empire leaving you to mop up the real instigators of the civil war... secret alien agents who control their hosts (and sport some pretty bad weapons when you attempt to wipe them out) - a nemesis for the whole galaxy.

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Image de Isopsyco
Mod Designer

Re: Scenarios

Soumis par Isopsyco le Lun, 2007-11-05 17:12

Actually, couldn't you set those specific events and constraints to the game date counter? Once certain date is reached, execute certain lines of code within the empire script file?

Could probably create your own function call for it so you would only have to edit that data file and just leave a one liner in the empire script.

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Image de Cerberus

Re: Scenarios

Soumis par Cerberus le Ven, 2007-11-09 00:52

sweet idea!

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Image de Isopsyco
Mod Designer

Re: Scenarios

Soumis par Isopsyco le Ven, 2007-11-09 16:41

Given the check functions available I think you can really set some good scenario type game mods up.

Just wish there were a way to select which options you wanted to happen in the scenario. Kinda like having customizable and user defined input buttons on the game selection screen along with a couple of user defined buttons/orders/commands in the game engine itself.

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