Accueil

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 4 utilisateurs et 210 invités en ligne.

Utilisateurs en ligne

  • TheGryph
  • freeshame
  • bauscho
  • Lastdreamer

Languages

  • English English
  • French French

Parcourir les archives

« Janvier 2009  
Lu Ma Me Je Ve Sa Di
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Accueil » news » forums » Space Empires V » Space Empires V General

Modding in a Patrol Ship

Soumis par evader23 le Mer, 2007-10-31 12:43 Space Empires V General

I tried modding in a Patrol ship. Kinda a cheep frigate with maneuvering(sp) of a fighter.

Well my first attempt failed.

I tried making them units but as far as I can tell units can't carry cargo which made them worthless as far as carrying fighters though warp points and small transport ships

Anyone have any thought on how to fix/ work around this

‹ BM11 bug (or it's stock too?) - Tech trade when should not be possible Supply sat ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Cerberus

Re: Modding in a Patrol Ship

Soumis par Cerberus le Mer, 2007-10-31 13:07

make them a ship class. smaller tonnage than a frigate?

my bad. didn't realize you couldn't create new cap. ships.

scale all the cap ships existing down? so frigate becomes patrol ship, destroyer is frigate... leave out light cruiser size?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Modding in a Patrol Ship

Soumis par rditto48801 le Dim, 2007-11-04 05:28

I would have to agree with Cerberus.
Since there are no Heavy Cruisers or Battle Cruisers in SE V, I see no problem with tossing out the Light Cruiser in favor of making a ship smaller than a Frigate.

I would probably call the new small ship a Corvette, or an Escort (which was in SE IV).

The only real problem of making a yet smaller ship is the available size, as even a Frigate can be a tight fit.

I know it is possible to make it so a ship requires multiple engines per move, but I don't know if it could be possible to have a small ship get multiple moves per engine.
One work around might be to reduce the max engines, give it a minimal engine requirement, on top of giving the hull a base movement bonus.

For example, reduce max engines to 8, give it a requirement of 4 engines, but give it +6 to movement to represent being a ship built for speed, and be able to outrun frigates but not fighters.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Modding in a Patrol Ship

Soumis par Lord Kasdar le Dim, 2007-11-04 06:58

rditto48801 wrote:
I would have to agree with Cerberus. Since there are no Heavy Cruisers or Battle Cruisers in SE V, I see no problem with tossing out the Light Cruiser in favor of making a ship smaller than a Frigate.

I would probably call the new small ship a Corvette, or an Escort (which was in SE IV).

The only real problem of making a yet smaller ship is the available size, as even a Frigate can be a tight fit.

I know it is possible to make it so a ship requires multiple engines per move, but I don't know if it could be possible to have a small ship get multiple moves per engine.
One work around might be to reduce the max engines, give it a minimal engine requirement, on top of giving the hull a base movement bonus.

For example, reduce max engines to 8, give it a requirement of 4 engines, but give it +6 to movement to represent being a ship built for speed, and be able to outrun frigates but not fighters.

Ok yes you could toss out the light cruiser but you wouldnt have to. Just copy the frigate and change the name, size and stats.

Yes you can make a ship get multiple movement from an engine just set it to .5 engines per move and you will get 2 movement per engine.
make sure you set the number of engines accordingly as they will get double movement.

One thing to remember is if you don't edit the AI then the computer won't build them.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Politic Game Crash
  • Research By Percentage SUCKS
  • Space Empires V 1.77
  • Space Empires V
  • Babylon 5 Space Empires V mod?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Is Intelligence working?
  • Unable to Load Game File
  • noob question
  • Intelligence ..
  • Proportions Mod
(c) Strategy First, Inc. All rights reserved.