Bal Mod 1.11 Problem |
I downloaded the BM1.11 to update a 1.10 game that I already had in progress. It ran a few turns seemingly fine, but now crashes with a "cannot find TDirect3DxFile.start - Cant find file" error when AI Player 5 starts his turn. This is repeatable. I did a file search and it doesn't look like such a file exists. I can't find any files with a .start extension. Help, ideas anyone?

Re: Bal Mod 1.11 Problem
Are you using any custom shipsets? Does it occur during a certain player's turn?

Re: Bal Mod 1.11 Problem
Then I'd have to say it's a probably a problem with player 5's files.

Re: Bal Mod 1.11 Problem
It's an error related with directx, either graphics or sound. In this case, I'd have to assume it's one of the model (.x) files. You can try deleting them (all, or one by one) to see if it's a specific file. The set will use default models in place of the deleted files.
Re: Bal Mod 1.11 Problem
I'm using bal mod v1.11 (SE v 1.58)and started an new game (quick start i chose to be Terran). After a few turns, a diplomacy message tells me that Terran is offering an alliance. I also see Terran in my list of enemy empires. Bug or what?
Thanks, Giorgio

Re: Bal Mod 1.11 Problem
It's possible that there are two Terran empires in your game. There's a bug where some empires are being chosen more than once during game setup.
Re: Bal Mod 1.11 Problem
OK, thank you. I'm guessing that this bug occurs only in 'quick games' and can be avoided if i set the empires manually, right?
BTW, i'm liking your mod. Thank you.

Re: Bal Mod 1.11 Problem
about the bug where the same empire is chosen twice, is there a workaround for that?

Re: Bal Mod 1.11 Problem
The only workaround is to check if you have duplicate empires or not when you start. It can occur in any game with auto generated opponents.
You can manually add empires, but they'll be stuck with the default scripts, which are less exciting than the custom scripts used for the game's stock empires.

Re: Bal Mod 1.11 Problem
Is MM aware of this bug?

Re: Bal Mod 1.11 Problem
Would staring a game, then changing all the empires to player control and saving them keep the new scripts?
If so, than you could do that, and put in whatever empires you want, and however many duplicates you want.
____________________
I'll make one later.

Re: Bal Mod 1.11 Problem
There's no reason why a ship set (the non-AI components) should perform any different with the mod.

Re: Bal Mod 1.11 Problem

Re: Bal Mod 1.11 Problem
Not necessarily. You'd have to see which was common between the two ship sets - such as if they were converted or designed with the same program etc.




Re: Bal Mod 1.11 Problem
Did it occur after a system restart?
You can also try deleting the soundeffects.txt file in the Balance Mod data folder.
Space Empires Depot | SE:V Balance Mod