Adamant mod for SE: V |
Considering how popular this mod was for SE:IV, why isnt there a SE:V project?
Re: Adamant mod for SE: V

Re: Adamant mod for SE: V
explain please.
SEV, more than a feeling.

Re: Adamant mod for SE: V
Fyron wants to be able to scale components to the size of ship hulls. This is not possible right now until the Get_Vehicle_Size() function is implemented.
Re: Adamant mod for SE: V
It is possible, using the SE4-era cludge of scale mounts. I refuse to do that in SE5, however...
Re: Adamant mod for SE: V

Re: Adamant mod for SE: V
Can't you work around the lack of the get vehicle size with something like this?
""""Re: Keeping weapons off a ship???
Submitted by Lord Kasdar on Thu, 2007-10-25 23:46.
There is another maybe simpler way to prevent weapons from being placed on ships, I just discovered, while perusing my programing books.
You can give all weapons a component type of "Weapon"
and use this formula as a restriction.
NOT (Design_Has_Component_Type("Weapon"))
while the NOT opperand is not listed in the official documentation, I have tested this and it does work.
This also works to keep any other type of component off of a hull. You simply need to give the requisite components a new "component type" and swap it into the formula. """"
I'm sure it can be modified for what you need as well!
- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!
Re: Adamant mod for SE: V
No. That results in a horribly cluttered list of components (and filtering by "component groups" is just as much a cludge as scale mounts).

Re: Adamant mod for SE: V
Oh well thought i'd try 
- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

Re: Adamant mod for SE: V
Aaron is one busy boy 
Groovy Baby Yeah!




Re: Adamant mod for SE: V
As stated on IRC, there is no such project because there is no get_vehicle_size() function available to component formulas.
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