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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

*Pirates* Starting Empire Locations. Need Coding help.

Image de Romulus68
Soumis par Romulus68 le Ven, 2007-10-12 08:33 SE:V MODs

We are working on a Pirates mod and we need a little programming/coding help. How would you or can you make the Pirate base spawn in each 'Home' system as each other Empire.

We want a Pirate base to be in EACH home system at game start. We have a 'Asteroid Habitat' ready to go, but getting it created at game start is the issue.

Can it be done? How? Code? Add code where?

Thank you for the help in advance!

Romulus

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Mod Designer

Re: *Pirates* Starting Empire Locations. Need Coding help.

Soumis par Fyron le Ven, 2007-10-12 11:22

The only way to have it appear in every home system, but no others, would be to use a custom map.

If you just want one in every solar system, its easy enough to go through SystemTypes.txt and add the "Asteroid Habitat" as a specifically named object to the Standard systems (and possibly Binary as well, cause they can be used for home systems). If you happen to be using Balance Mod as a base, look at the Red Giant System's star entry for a reference of specifically named object calls.


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Image de Romulus68
Mod Designer

Re: *Pirates* Starting Empire Locations. Need Coding help.

Soumis par Romulus68 le Ven, 2007-10-12 12:40

Fyron wrote:
The only way to have it appear in every home system, but no others, would be to use a custom map.

If you just want one in every solar system, its easy enough to go through SystemTypes.txt and add the "Asteroid Habitat" as a specifically named object to the Standard systems (and possibly Binary as well, cause they can be used for home systems). If you happen to be using Balance Mod as a base, look at the Red Giant System's star entry for a reference of specifically named object calls.


SpaceEmpires.net | Space Empires Wiki

How do we get an actual starting colony to be in each system as everyone elses home system? We actually want to be able to have the Pirate player to have a working/playable base from Turn 1 in each other players Home systems.

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Image de Romulus68
Mod Designer

Re: *Pirates* Starting Empire Locations. Need Coding help.

Soumis par Romulus68 le Mar, 2007-10-16 08:11

Still need some help/ideas on how to make the Pirates start in EACH of the home systems of the other Empires.

can it be done?

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