Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 9 utilisateurs et 156 invités en ligne.

Utilisateurs en ligne

  • GambitUK
  • ekolis
  • Harmonious Hegemony
  • marhawkman
  • AndreP
  • RogerN
  • Fyron
  • Zteel
  • BlueTemplar

Languages

  • English English
  • French French

Parcourir les archives

« August 2008  
Mo Tu We Th Fr Sa Su
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Accueil » news » forums » Space Empires V » Space Empires V General

I.R.M update to 1.58?

Image de Deathstalker
Soumis par Deathstalker le Jeu, 2007-10-11 22:49 Space Empires V General

I've been playing the IRM for months (with of course my own modifications) but of course the latest patch pretty much nerf's it. I've fixed the settings and happiness txt but with the re-wite of the AI files I'm at a loss of what to do. Would anyone know how exactly to update the IRM to 1.58 AI wise? Many thanks,

Deathstalker

‹ OT: Can you imagine a SE sequel with a combat mode like X3 Reunion? Tholians Finished ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Deathstalker

Re: I.R.M update to 1.58?

Soumis par Deathstalker le Lun, 2007-10-15 23:35

Bump ! (with a hopeful look on my face)

Don't suppose anyone has updated their own IRM-AI to 1.58 and would like to share with those of us not so 'AI-inclined'....

I'd give you a shiny new nickel Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: I.R.M update to 1.58?

Soumis par valsmith le Dim, 2007-10-28 20:17

I played the IRM MOD also and preferred it to all others.

But from what I have gathered, the author of that mod is no longer participating.

I am not much into programming but I wouldn't mind to find others who enjoyed the IRM Mod and see what could be done to continue its usage.

As for funding to help improve SE-V, I am more then willing to chip in a few nickels also if it would help improve the game.

After all, one cannot live on fantasy alone! Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Psieye

Re: I.R.M update to 1.58?

Soumis par Psieye le Lun, 2007-10-29 05:47

Yes, IRM's author has pretty much quit the project. There is a near-zero chance he might come back, meaning we shouldn't hope for it unless we actively make an effort to persuade him (I believe he's found a different game to pour his modding efforts into).

He's also mentioned that IRM has just gotten too huge and clunky to mod effectively - if he did somehow revitalise his motivation, he'd be starting from bottom up again.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: I.R.M update to 1.58?

Soumis par Sotho Tal Ker le Lun, 2007-10-29 06:21

Someone could just take the latest version where AI sourcefiles exist and start from there - fixing bugs and adding functionality. Eye-wink

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling
http://bt.spaceempires.net/browse.php - Mods and Shipsets for SEIV and SEV

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Psieye

Re: I.R.M update to 1.58?

Soumis par Psieye le Lun, 2007-10-29 08:20

Hahahaha, if AI improvements are all that are considered then I expect other mods to have already incorporated the inspired code from there already. The radically different gameplay structure means you'd have a lot of mucking about to do with the components files etc and matching the AI to it - it's not fully balanced yet (is why the author never released a "v1.00+").

Simply having the concept of "let's have primary and secondary weapon types, along with a completely different armour system" meant revising a lot of the components. Add to it a very different tech tree and getting the AI to cope with it was hard enough. Then you have the usual problems with 'how to resupply' etc.

Maybe when Aaron releases a future patch that gives modders a "return what this ship's order list is" function, then we can get more serious with AI coding. Not that we can't do anything right now though.

---

Uh... that's a muddle I've typed there. In short: let's figure out how to get the AI to work extremely competently with Stock and BM-type 'regular' games before thinking of how to adapt our knowledge into IRM's radically different game structure.

A quick look at GidMod (I haven't played it yet, but looking at data files) shows it's prime difference is in how Organic and Crystallurgy races have their component costs determined. It's still using the same weapons system and tech tree, just with some numbers changed (i.e. same scope as BM's changes). AI inspirations there are likely to carry over easily into other mods.

Of course, that's hardly an 'order' to restrict creativity. I know Captain Kwok intends to create a radically different gameplay mod soon too. Just that the AI inspirations there won't be as easily transferred to other mods.

Hmm... I wonder if the SE V wiki should have a section where people post different versions of AI ministers and compare inspirations.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Issues with Baseship combat pitures
  • Space Empires V 1.74
  • Research By Percentage SUCKS
  • Space Empires V
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Favourite Weapons Tech
  • Where is the damn CD Key again?
  • Many questions...
  • Space Based Shipyards
  • Does the AI have a death wish?
(c) Strategy First, Inc. All rights reserved.