Hidden nationality |
Hi people,
Adding in a few components, but is there a way to hide a ships nationality without using a cloak?
Thanks in advance.
PS. I have had a quick read of the modding doc, but haven't found anything.

Re: Hidden nationality
Pirates like in CIV4/Sword would be a great expansion idea.

Re: Hidden nationality
In SE4, modders added "pirate", "nomad", and "monster" empires with specialized ship designs, components, and AI... I'm sure the same is possible in SE5, if someone wants to try it... the way they worked was none of them were able to colonize planets, but they had special abilities like pirates had cloaked light hulls and cheap boarding parties, nomads paid no maintenance, monsters were ungodly powerful at the beginning of the game but couldn't research (evolve) very quickly... I bet there's a lot more that can be done with SE5 in this regard than with SE4, it's just waiting for someone to do it 
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The power of the ancients is now yours to command. You are truly the Master... of the obvious 

Re: Hidden nationality
Note that for some reason in SE5 the resource/research/intel production abilities don't work without a colony - just thought you might want to be aware of that! There may be workarounds, though - for instance, (haven't tested this so it might not work) you could put special invisible "planets" of a new planet type (call them "Lagrange Points" or something) which only pirates have the tech to colonize... then the pirates could effectively have "space colonies" there hidden from all other players... thing is, I don't know if it's possible to have planets that are inherently cloaked, and if they are cloaked, then how would the pirates see them without being able to see all cloaked ships, and what level of cloaking should they have so that they're eventually attackable by non-pirate players yet not too easily attackable?
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 

Re: Hidden nationality
I don't think boarding parties can penetrate shields, no matter how you mod them... however, you could give them powerful shield depleter weapons...
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The power of the ancients is now yours to command. You are truly the Master... of the obvious 




Re: Hidden nationality
Like make it so you can't tell whose ship it is? No, but that would be cool...
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious