Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 190 invités en ligne.

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

GidMod

Soumis par Gideon le Jeu, 2007-10-04 13:42 SE:V MODs

I'm baaaaack...

My hiatus from modding SE5 is almost over. This week/weekend I'm going to start working on the next version of my mod. I'm glad I took a break, as it helps me avoid burnout AND allowed for several patches to be released that I don't have to struggle with incremental updates for.

I will be delaying release of it until after the NEXT patch.

Planned new features include:

More in-depth espionage success calculations (details will be posted with the new version).

New AI ship design and construction logic (breaking ships down in to more types than "Attack Ship", with different races favoring different design schemes).

One or two minor tweaks to ship construction options.

Future changes:

Likely -

Implementation of the Null Space tech tree.

I'm going to have to set up a couple weapons, and a building tech or two, but I have an idea of how this will work. Will be implemented on the Sithrak.

Likely, but a ways off -

I would like to add more ship sets (what I wanted to do in the first place...oy). It'll take some time to familiarize myself with Blender, but the results should be worth it.

Possible, but a ways off -

Serious changes to the Political/Treaty system.

Still in the conceptual stage, but this area needs to be expanded towards the goal of it being almost a sub-game by itself. It will probably not be QUITE that complicated, but I'm going to get as close as possible.

‹ Rescripting the AI for a modification to the Balance Mod... Question about effects / blend types ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de groovyfishguy

Re: GidMod

Soumis par groovyfishguy le Jeu, 2007-10-04 18:37

New ship sets would be groovy Smiling

Groovy Baby Yeah!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Ver 1.74 on PBW
  • Possibility to tab between games
  • new component groups
  • Not to sound ungrateful...
  • Ringworld / Sphereworld
(c) Strategy First, Inc. All rights reserved.