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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Disallowing a specific component from being used in a Mount.

Soumis par Lector Rae le Lun, 2007-10-01 17:58 SE:V MODs

Alright, I've got a hangup here.

I designed a mount that works on all components BUT the weapon types. I disallowed Direct Fire, Seeking, Point Defense, no problem. However, I can't seem to disallow Boarding Parties. Here's what I tried:

Get_Component_Weapon_Type() <> "Boarding Attack" didn't work.
Get_Component_Weapon_Type() <> "Boarding Parties" didn't work.
Sys_Get_Component_With_Name() <> "Boarding Parties" wasn't appreciated by SEV, and I was unceremoniously dumped back to the main screen.

Any ideas?

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Mod Designer

Re: Disallowing a specific component from being used in a Mount.

Soumis par Fyron le Lun, 2007-10-01 20:22

Sys functions are for the AI and event scripts, not for data files. All of the functions available in the data files are in Docs\SE5_Modding.pdf. The Docs\SE5_Script.pdf file lists functions available to AI and event scripts.

The function "Does_Component_Have_Ability()" might be of use.


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Re: Disallowing a specific component from being used in a Mount.

Soumis par Lector Rae le Lun, 2007-10-01 21:28

I'll give that a shot tomorrow, thanks. I went over the script.pdf, but wasn't able to nail down something to use.

How would I code that line, same as with the weapons? Does_Component_Have_Ability() <> "Boarding Attack"?

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Re: Disallowing a specific component from being used in a Mount.

Soumis par Lector Rae le Mar, 2007-10-02 05:28

Alright, that didn't work. Here's what I tried:

Does_Component_Have_Ability("Boarding Attack") = FALSE
Does_Component_Have_Ability("Boarding Attack") <> TRUE
Does_Component_Have_Ability("Boarding Parties") <> TRUE

Any other ideas?

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Mod Designer

Re: Disallowing a specific component from being used in a Mount.

Soumis par Fyron le Mar, 2007-10-02 12:12

Without the full context of the requirements you used, it is difficult to give any further suggestions...


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