Accueil Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 1 utilisateur et 178 invités en ligne.

Languages

  • English English
  • French French

Parcourir les archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Accueil » news » forums » Space Empires V » Space Empires V General

Question re: dead ships

Soumis par emcgman le Dim, 2007-09-30 08:51 Space Empires V General

Ok, I have some dead ships where engines, etc are 100% damaged so they can not move. (zero movement points)

But the game won't let me scrap them because they are not at a spaceyard. These are smaller ships that I didn't want to use up hull points with repair bays.

How do I get these ships to a space yard for scrapping.

I figure if I have to, I can build a base in the same hex, but I'm looking for a less expensive way to do it.

Can I tow them with tractor beams (preparing to research soon).

Or any other methods of towing, transporting.

Thanks,

emcgman

‹ Current best SP mod to play? Transfer cargo - Bug or feature? ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Re: Question re: dead ships

Soumis par Captain Kwok le Dim, 2007-09-30 09:29

You could always send out a repair ship if you have one to fix up the ship rather than scrapping it.

However, another combat ship in the same sector can destroy the hulk using the "Fire On" order. If you can't get back to a SY in a couple of turns, you'll end up paying more maintenance then you'd get from scrapping the ship.


Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Khemul le Dim, 2007-09-30 09:34

A few methods to get rid of em...

1. Since you seem to have repair tech, send a ship with a repair bay to the same hex and repair the engines enough to send them to a spaceyard.
2. If you have medium transport researched, build a spaceyard ship and move it to the same hex. Then you can scrap it or repair it.
3. Since the scrap value is generally minor, you could move a ship with weapons into the same hex and select the damaged ship and select 'fire on' to destroy the crippled ship.

As far as I know you can't tow ship across systems.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Kamog

Re: Question re: dead ships

Soumis par Kamog le Dim, 2007-09-30 10:37

Maybe you can gift the dead ships to an A.I. empire.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par emcgman le Dim, 2007-09-30 10:49

Cool, great advice guys, thanks.

emcgman

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Sotho Tal Ker le Dim, 2007-09-30 11:03

Quote:
If you can't get back to a SY in a couple of turns, you'll end up paying more maintenance then you'd get from scrapping the ship.

So you are saying that the crew's life means nothing to you? Sticking out tongue:D

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Harmonious Hegemony le Dim, 2007-09-30 11:17

Ship's crew? You're talking about a game where one can routinely space entire planetary populations without repercussions, just to clear the dome from a colony.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Sotho Tal Ker le Dim, 2007-09-30 12:51

I would at least turn them into something like "soylent green" Eye-wink

~~~~
http://wiki.spaceempires.net - Visit the SpaceEmpires Wiki and help improve it. Smiling

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Jozsf le Lun, 2007-10-01 06:37

You forgot the self destruct option. If you added a self destruct device to the ship, and it isn't damaged, you can select self destruct, and it will explode, removing the problem. It may require a movement point to work.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Galvorte le Lun, 2007-10-08 16:24

Harmonious Hegemony wrote:
Ship's crew? You're talking about a game where one can routinely space entire planetary populations without repercussions, just to clear the dome from a colony.
Spacing your population?! Are you crazy?!

You should SCRAP them instead. You get organics that way!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par rditto48801 le Lun, 2007-10-08 20:42

Galvorte wrote:
Harmonious Hegemony wrote:
Ship's crew? You're talking about a game where one can routinely space entire planetary populations without repercussions, just to clear the dome from a colony.
Spacing your population?! Are you crazy?!

You should SCRAP them instead. You get organics that way!

Scrap people for organics?
That 'concept' has been around... well, a few decades at least, since at least the release of an old movie called Soylent Green.

Dealing with overpopulation and food shortages at the same time... without the populace even knowing about it...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par gnosis le Mar, 2007-10-09 00:39

Kamog wrote:
Maybe you can gift the dead ships to an A.I. empire.

and get something back from the AI,

That is adding pain to insult!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: Question re: dead ships

Soumis par Kalin le Mar, 2007-10-09 07:37

Not only getting something back, but you will also make the AI pay maintenance for it. It's like the insult that keeps on insulting... Sticking out tongue

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Research By Percentage SUCKS
  • Is the Patch Process Dead, and Other Thoughts...
  • Known SE5 v1.74 Bugs
  • Babylon 5 Wars SEV Mod Update
  • Space Empires V 1.74

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Research By Percentage SUCKS
  • Drone Quirkiness
  • Antares Mod
  • Dual monitor crash
  • AI Spying Problem
(c) Strategy First, Inc. All rights reserved.