Releases for DevnullMod |
DevnullMod 1.66.0Game ModsDownload: DevnullMod_v1_66_0_0.zip Size: 11.27 Mo md5_file hash: f478666feab5773ea49487ca37f5e9d9 First released: Sam, 2007-12-29 21:45 Last updated: Sam, 2007-12-29 22:13 An update to DevnullMod for Space Empires V version 1.66. There are a ton of changes in this version: Note: 1.66.1 will hopefully have a modified set of AI scripts to deal with all the changes. For now, I'm including the AI from Balance Mod 1.11 until I get a chance to delve into the arcane mysteries of the AI scripts and modify them for DevnullMod. The included AI is good, though it won't take advantage of any of the changed tech or components and may have some problems for this mod. If you give the AI a high difficulty and a high bonus, though, it may still provide some challenge in a single-player game. 1.66.0 of DevnullMod is definitely an interim release, however, that is mainly intended for PBM multi-player testing. 1. Changed: Version numbering system to better evaluate which version of SEV the mod is compatible with.
6. Changed: Space Ports significantly enhanced
7. Fixed: Orbital Habitats no longer stack correctly in 1.58 (nor do research labs/intel outposts) - limited to 1 per vehicle (*sigh*) 8. Changed: Add Vehicle Type for Habitat Base and Research/Intel Base 9. Changed: Split up Stellar Manipulation
10. Fixed: Troops could have unlimited engines 11. Changed: Increased supply storage 12. Changed: decreased size of research and intel facilities 13. Changed: Orbital Habitats provide more space 14. Changed: Resupply depots much smaller and provide less (idea is to make them quick to build and to scale the number to the system traffic) 15. Changed: Add resupply station component which distributes supplies within a radius, but does not generate them. 16. Changed: Cruiser+ now have 5 sizes instead of 3 per tech area 17. Changed: Facility repair rates for space yards and facilities 18. Changed: Space Yards Components reduced to 300kT base tonnage 19. Changed: All component sizes have distinct pictures. 20. Changed: Re-evaluated engines
21. Changed: Small Rocket Pods, small torpedoes and small Anti-proton beam no longer target fighters/troops (Small APB damage increased somewhat to compensate) 22. Added: Small Ripper Beam 23. Changed: Integrated racial components into normal techs and make non-racial techs (hulls, etc) unavailable
24. Changed: Modified Racial Trait Costs
25. Changed: more meaningful population increments (ala Gritty Galaxy) 26. Changed: Split Freighters into their own Tech Area 27. Added: Integrated Fyron's Quadrant Mod 5.0 Beta 12. DevnullMod now also requires downloading the multimedia pack from http://mm.spaceempires.net/ 28. Changed: Evaluate and integrate some BM 1.11/1.12 changes
29. Changed: added 3 levels to stellar harnessing (3 more levels of Solar Collectors and 1 more Solar Sail) 30. Changed: Re-evaluated temporal sensors
31. Changed: Re-evaluated psychic receptors
32. Changed: Temporal Races get a bonus to-hit for all point-defense weapons to emulate their ability to "see ahead" in time and predict incoming missile/fighter actions 33. Changed: Temporal races get +1 movement to all space vehicles 34. Changed: re-evaluated supply and ordnance vats
35. Added: Added Mobile Munitions Factory (need Resupply 11) so that normal races can generate ordnance. Large component that uses supplies to create ordnance each turn. 36. Fixed: Starbase and Space Station defense penalty should get better with higher tech 37. Changed: Reworked how breathable/domed planets work. I can't get this to work as I wanted it to because the Is_Planet_Domed() formula doesn't seem to work. In a future SE5 patch, I'll look at this again to see if it will work. In the meantime, I've always felt that domed planets are too small, so I've increased their size somewhat. If I can get Is_Planet_Domed() to work in a future SE5 patch, the sizes may change again.
38. Changed: Crew Quarters and Life Support now come in 5 and 15 kT sizes 39. Added: Added Universal Colonizer component (must have all 3 colonizer techs to build it) 40. Changed: Integrated Dvoongar's Doctrines Mod Enjoy! |
DevnullMod 1.0.0GeneralDownload: DevnullMod100.zip Size: 11.07 Mo md5_file hash: 1bc0e92c478dae2bc6b3bf6461c162e1 First released: Lun, 2007-09-17 17:09 Last updated: Lun, 2007-09-17 17:09 Initial Release |



