Auto close warp point idea |

OK, here is yet another off-the-wall attempt to get the warp points to close after each turn:
Can the AI control one race where there is a invisible ship that can go to every warp point and close them?
Some requirements to make this work: it would always have to be the last AI to take its turn - can you pre-determine the order in which the computer decides to select turn orders?
The ship would effectively have to be invisible, both in model, strat and tac windows and have either unlimited movement, or a ship exist in each system (not sure how the ship would stay alive in a black hole system and such).
AI would have to have access to specific technology and not get involved in any other business like colonizing and such, just go around and shut warp points.
Can a race start without any planets, or can they start with preselected ships already built? Tis would be the hardest part. Can the AI or external events csf be able to create a ship with specific components without a spaceyard and resources?
Is this remotely possible?

Re: Auto close warp point idea
i´m no expert but i think it will get problems with thinks like random events.
i.e. there is an event where a ship can riot and switch to another empire, what if that happens to such a ship?!
i think you could also get stuck very fast if you use just one ship.
this ship would have to travle through all warppoints and close em, but what if the map doesn´t make it possible to create a route that the ship is able to reach all warppoints, that whould end in a loop during turn processing.
just some thoughts, but as said, i´m no expert or modder or so 

Re: Auto close warp point idea
Easiest way would be to preasure MM to activate the Periodic - Warp Point ability and the Open Warp Point event. I've been trying to get those up and running since pre-Gold SEIV.
Nick (bearclaw)
"You don't know the Power of the Dark Side. I must obey my Master"
Re: Auto close warp point idea
"Would be easier if the warp point turbulence ability was activated, then it would close right after the ship went through."
Yeah, that would be sweeeeet.
Hey, Isopsyco, have you considering making a star trek mod too ? That could also benefit from and ftl drive system and all the shipsets are already made!

Re: Auto close warp point idea
I totally agree. But I'm not doing the scripting... Thank you very much for your efforts!

Re: Auto close warp point idea
It is? Wonderful! I'll have to fire up the mod I've already put together and see how that's working.
Thanks.
Nick (bearclaw)
"You don't know the Power of the Dark Side. I must obey my Master"
Re: Auto close warp point idea
Isopsycho:
what happens to empire contacts when all the warp points close? I'd imagine all contact is lost, no?
If MM fixes the autoclose function for individual ship-derived warp points, then at least any original wormholes will remain open (allowing the maintenance of treaties).

Re: Auto close warp point idea
Intersting thread.... I for one would love a star trek mod for se5. It's one of the things I miss about se iv 
Groovy Baby Yeah!

Re: Auto close warp point idea
Quite possibly the best news I've heard all week 
Groovy Baby Yeah!




Re: Auto close warp point idea
No experts or opinions on this subject lurking out there?