Coming soon: Starbase Defense |

This project is not actually a mod. Starbase Defense (SBD for short) will be a single-player mini-game powered by its own executable(s), but it will use SE5's graphics and shipsets. An installed copy of SE5 will be required, since Starbase Defense will not include its own copies of the graphics.
So what exactly is SBD? There's no empire-building: you've got a starbase, and you've got a fleet. Protect your starbase from increasingly powerful alien attacks. After each wave of enemy ships you receive money for the enemies you destroyed. Use the money to buy new ships, hire starbase staff, retrofit existing ships, etc... Scientists on board your starbase provide research points which you can use to improve your technology, providing access to a larger selection of components.
Intended features include:
- SE5-style ship design
- Directional damage
- Leaky armor
- Firing arcs (each component slot is assigned to an arc)
- Other neat stuff I think up as I go along
SBD will be also be semi-moddable. Components and other game data are stored in text files which are formatted very similarly to SE5's, so users can tweak game balance to their own desire.
Screenshots of the current interface:
Designing a ship
Researching technology
Buying new ships
Why am I even bothering to basically write all this stuff from scratch? Mostly I wanted a playground to try different mod ideas which SE5 doesn't currently handle, and I wanted a crack at designing my own combat AI algorithms. Also, I needed a good project to learn Direct 3D programming, and this seemed like a good fit.
The primary interface is written in C#, but the combat engine will be written in C++ (unless I change my mind at the last minute). I do plan to release the full source code for anyone who's interested.
Re: Coming soon: Starbase Defense
Looks great Research looks a little thin though(but so did se back in the day of SEII) HOw moddable/in depth/addaptable are fleets in this game
Re: Coming soon: Starbase Defense
I think it's a great idea and I'm looking forward to trying it. Sound sort of similar to the "Onslaught" game on the net, just with SEV. Just a question, I'm not sure how far you've gotten, how will combat work? Will it just be tactical and you'll have to control all your ships, or will you be able to give them strategies?
Re: Coming soon: Starbase Defense
Thanks for the reply, sounds like fun.
Re: Coming soon: Starbase Defense
I looove tower defence and stuff....I would love to see this idea come to fruition.
You got my support!!!
Your lord and master (below Foamy) LordHavoc
Re: Coming soon: Starbase Defense
I Like the idea a lot,
But it will be hard to do all this by yourself! Believe me!
Best of luck and keep us posted!

Re: Coming soon: Starbase Defense
Sounds very interesting please keep us posted!
Groovy Baby Yeah!
Re: Coming soon: Starbase Defense
That sounds really good, thanks for sharing your hard work with us. Looking forward to giving it a go.

Re: Coming soon: Starbase Defense
Point defense is working? Hey, if you get it working any better than Aaron did (weapons with a rapid rate of fire approaching 1 game tick - 50ms - or less is highly inaccurate in se5), send him your algorithm - we'd all benefit 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 

Feature Question
Will the starbase be able to defend itself in the absence of defending ships? And if so, can it be upgraded?
Re: Coming soon: Starbase Defense
Weapons mounted on the starbase are somewhat inefficient due to firing arcs. The starbase rotates, so unless you're completely surrounded, most of your weapons will only be able to fire 33% of the time (firing arcs are +/- 60 degrees).
That could catch some people out the first time, 'Oh, a cool new weapon for my base. Argh, spin around you stupid base, faster...'
Thanks for the update, sounding better every time.
Re: Coming soon: Starbase Defense
Interesting idea.
"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod
or there:
Re: Coming soon: Starbase Defense
- New feature: custom formations! I can select a group of ships and then draw a line / curve on the screen with the right mouse button. The selected ships will automatically move towards evenly spaced waypoints on the line.
Erm, could we export this to SEV? As a recovering RTS fan, I'm finding the SEV formations (pre-battle) incomprehensible-grid-thing to be really frustrating.
A very cool idea by the way. Looking forward to trying it!
Re: Coming soon: Starbase Defense
It doesn't work, I get the message: "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."
Re: Coming soon: Starbase Defense
Great! What I'd love to have, tho, is a status report during combat. Right now, I'm not sure how overgunned my design was...
Re: Coming soon: Starbase Defense
after playing for like 6 waves when i try to go to the next wave a little while after the first shot it exits and says it has a problem
Re: Coming soon: Starbase Defense
I was wondering if you could make how long the enemy fleet for how long they last be random because for me it is always 9 waves, if you can pick how many enemies you are fighting, if you could fight the enemies base and if you make it where there are more ships you can research and make the tonnage higher on the already existent ships and base.
Re: Coming soon: Starbase Defense
when is the new version coming out
Re: Coming soon: Starbase Defense
I launched Starbase Defense.exe and nothing happened, what to do?
Re: Coming soon: Starbase Defense
Reminds me of a Civ4 scenario.
Re: Coming soon: Starbase Defense
This looks like a very interesting program. I will be keeping my eye on it! As the code will be available, if I can get it to compile, I might try making my own in depth mod.
Re: Coming soon: Starbase Defense
Could you email me the source code?
I like tweaking...
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Evilhamburger's EvilMod!
Download EvilMod!
Over 100 new components!
Over 500 new tech levels!
Over 50 new hulls!
Re: Coming soon: Starbase Defense
I am attempting to get more pperformance out of the battles, I have only increased it by approx 3% so far (Hi-Precision Timer that I tied in to test)
When I get it up to 10% I will email you an update (If I can squeeze more out)
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Evilhamburger's EvilMod!
Over 100 new components!
Over 500 new tech levels!
Over 50 new hulls!
We need an AI modder!
Send me an email at jamieswasteland@hotmail.
Re: Coming soon: Starbase Defense
Is SBD still going? Or is it like most of my games?
(Work hard, get bored, start something new, repeat)
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Evilhamburger's EvilMod!
Download!
New Version Released on 10th April!
We need an AI modder!
Re: Coming soon: Starbase Defense
That about sums up my experiences as well. 
Re: Coming soon: Starbase Defense
errors everytime it tries to start, i have the framework.




Re: Coming soon: Starbase Defense
I love the looks of it and the idea!
I must try and complicate things as well!
What about the Different Racial Techs?
Brainstorming:
1. Buy Mercenaries for one turn.
2. Ship Capture options.
3. Recovering new Tech from destroyed ships.....gives bonus research.
4. Satellites and minefields.
5. Ship Experience.
6. Random events.
7. Picking shipsets.
8. Cloaking
SE5 Files hosted on Filefront (Patches, Mods, Races, etc)