What about creating asteroids... |
simply for the purpose of creating a new planet with the matter gravity sphere. It's frustrating to be able to modify atmospheres, destroy and create stars and black holes, but i still cant create planets from scratch...
Re: What about creating asteroids...
Being able to create planets from nothing would destroy any semblance of game balance.
Re: What about creating asteroids...
If by "sick" you mean disgusting and gross, then yes, I agree. It would be disgusting if there was an ability to create unlimited, unbounded resource production.
Re: What about creating asteroids...
Hehe.... You mean like Sphereworlds?
Actually for my mod I had to do that. It was the only way to get the game to spawn stuff like that.
Re: What about creating asteroids...
Sphereworlds are not limitless, and not created from nothing: it takes a star. At least in SE4, you can't make a new star if there is already a star or a RW/SW in the system. You could build 2 or 3 RW/SW in a natural binary/trinary system, but that was all. I'd hope that mechanic was carried over into SE5.
AisZajail:
Its more about game balance than realism. If you want to be able to create 8 hojillion planets, just add a ton of asteroids to the Standard systems in SystemTypes.txt. 

Re: What about creating asteroids...
hojillion - what?
SEV, more than a feeling.
Re: What about creating asteroids...
Think hyperbole... why use a real number that has actual limited boundaries? 
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Actually the game crashes if the number of planetary objects in a system is too large. But 20 or so would work fine.
Oh and my project is done.
http://www.fileplanet.com/180575/180000/fileinfo/SE5-mod-with-colonizable-asteroids
Re: What about creating asteroids...
I'm just getting ready to create my first SE:V sphereworld, and I'm hoping to discover that the only resource generating facilities available are the Solar Collectors. After all, the sphereworld is made of what I put into it, so there's not going to be huge amounts of extra resources to be mined out.
I guess artificial planets could be done the same way. No resource collection and make construction and maintenance costs several times higher because *everything* has to be imported. Of course, I think some mods are going for research starbase components which gets you essentially the same place.
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Re: What about creating asteroids...
hmmm... do SW components have to be built on the star? Cause I built them all within the six hexes like the instructions said "no ships within six hexes except those carrying necessary components".
Well the constructor fleet is growing, so the second try won't take so long!

Re: What about creating asteroids...
Really, by the time you're throwing together sphereworlds, I very much doubt the concerns about 'unbounded growth' apply anymore 
As a mechanical query, is it physically possible to stat components such that you could use, say, gravitational plate and hyperdensity cables (Or a surrogate equivalent thereof) to build a planet anyway?
Re: What about creating asteroids...
Unbounded growth is always a concern, and always applies.
There are only 2 ways to create planets: from asteroids via the matter gravity sphere, or from a star, via the cable/plate/generator.

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One could argue that once you've hit sphereworlds, you've already hit what might as well be unbounded growth...

Re: What about creating asteroids...
My kids prefer the number googleplex ... not sure how to spell it lol I guess I will have to ask them hehe
Groovy Baby Yeah!
Re: What about creating asteroids...

Re: What about creating asteroids...
My main arguement is not on the technicalities thereof, but that once you're building sphereworlds as routine (Especially given you can do it if you first forge a star in a planetless nebula, yes?), then your rate of expansion is probably not going to be assisted much by mere planets.
Rather more to the point, we're arguing game balance rather than game mechanics. Can it be done at all, even if it's unwise to allow?
Re: What about creating asteroids...
That was answered in the first reply; the rest of the thread was discussion of the value of adding such unrestricted creation. It is not currently possible to create asteroids or planets from nothing via stellar manipulation abilities; all component abilities either convert asteroids to/from planets, or create a constructed planet in the presence of a star (hard-coded maximum one per system).
Depending on whether or not there is a planet/asteroid creation function in the script library, it might be possible to create a roundabout mechanism, with a check in the main turn events script loop.. Run a loop over all ships, checking to see if some special component is in place, and certain conditions are met. This would bypass the SM abilities entirely, and would change from an active button press trigger to a passive event run at the end of the turn. You could include whatever "hard-coded" limitations you wish, such as memory of how many asteroids were created in a system, or preventing asteroid creation in any orbital ring that already contains a planet.




Re: What about creating asteroids...
It's not possible and it's probably important to note that none of those other items are created from nothing though. Not sure what you could use to make asteroids except planets - which you can do with the Tectonic Bomb.
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