Accueil

Connexion utilisateur

  • Créer un nouveau compte
  • Demander un nouveau mot de passe

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • agrégateur de nouvelles

Rechercher

Qui est en ligne

Il y a actuellement 3 utilisateurs et 198 invités en ligne.

Utilisateurs en ligne

  • Firzen_Zero
  • bauscho
  • crazydog

Languages

  • English English
  • French French

Parcourir les archives

« Janvier 2009  
Lu Ma Me Je Ve Sa Di
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

What about creating asteroids...

Soumis par AisZajeil le Lun, 2007-09-03 18:10 SE:V MODs

simply for the purpose of creating a new planet with the matter gravity sphere. It's frustrating to be able to modify atmospheres, destroy and create stars and black holes, but i still cant create planets from scratch...

‹ Sys_Resources_Divide error... MM's Map compiler ›
» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.
Image de Captain Kwok
Mod Designer

Re: What about creating asteroids...

Soumis par Captain Kwok le Lun, 2007-09-03 19:27

It's not possible and it's probably important to note that none of those other items are created from nothing though. Not sure what you could use to make asteroids except planets - which you can do with the Tectonic Bomb. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Mar, 2007-09-04 02:44

Being able to create planets from nothing would destroy any semblance of game balance.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par AisZajeil le Mar, 2007-09-04 20:22

*sigh* still think it would be sick. So the problem is we cant make our own component abilities from scratch?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Mar, 2007-09-04 21:25

If by "sick" you mean disgusting and gross, then yes, I agree. It would be disgusting if there was an ability to create unlimited, unbounded resource production.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par AisZajeil le Jeu, 2007-09-06 21:10

lmao true, but i have a habit of playing games for fun, not for realism..

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par marhawkman le Jeu, 2007-09-06 23:40

Hehe.... You mean like Sphereworlds?

Actually for my mod I had to do that. It was the only way to get the game to spawn stuff like that.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Jeu, 2007-09-06 23:49

Sphereworlds are not limitless, and not created from nothing: it takes a star. At least in SE4, you can't make a new star if there is already a star or a RW/SW in the system. You could build 2 or 3 RW/SW in a natural binary/trinary system, but that was all. I'd hope that mechanic was carried over into SE5.

AisZajail:
Its more about game balance than realism. If you want to be able to create 8 hojillion planets, just add a ton of asteroids to the Standard systems in SystemTypes.txt. Eye-wink


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Rilo57

Re: What about creating asteroids...

Soumis par Rilo57 le Ven, 2007-09-07 20:40

hojillion - what?

SEV, more than a feeling.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Sam, 2007-09-08 02:30

Think hyperbole... why use a real number that has actual limited boundaries? Eye-wink


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par marhawkman le Sam, 2007-09-08 11:14

Actually the game crashes if the number of planetary objects in a system is too large. But 20 or so would work fine.

Oh and my project is done.
http://www.fileplanet.com/180575/180000/fileinfo/SE5-mod-with-colonizable-asteroids

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par rbvoigt le Lun, 2007-09-10 01:17

I'm just getting ready to create my first SE:V sphereworld, and I'm hoping to discover that the only resource generating facilities available are the Solar Collectors. After all, the sphereworld is made of what I put into it, so there's not going to be huge amounts of extra resources to be mined out.

I guess artificial planets could be done the same way. No resource collection and make construction and maintenance costs several times higher because *everything* has to be imported. Of course, I think some mods are going for research starbase components which gets you essentially the same place.

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Lun, 2007-09-10 13:09

You can build regular miners on a SW.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Re: What about creating asteroids...

Soumis par rbvoigt le Lun, 2007-09-10 23:55

hmmm... do SW components have to be built on the star? Cause I built them all within the six hexes like the instructions said "no ships within six hexes except those carrying necessary components".

Well the constructor fleet is growing, so the second try won't take so long!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Reiver

Re: What about creating asteroids...

Soumis par Reiver le Jeu, 2007-11-15 08:14

Really, by the time you're throwing together sphereworlds, I very much doubt the concerns about 'unbounded growth' apply anymore Eye-wink

As a mechanical query, is it physically possible to stat components such that you could use, say, gravitational plate and hyperdensity cables (Or a surrogate equivalent thereof) to build a planet anyway?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Jeu, 2007-11-15 11:54

Unbounded growth is always a concern, and always applies.

There are only 2 ways to create planets: from asteroids via the matter gravity sphere, or from a star, via the cable/plate/generator.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Reiver

Re: What about creating asteroids...

Soumis par Reiver le Jeu, 2007-11-15 17:55

One could argue that once you've hit sphereworlds, you've already hit what might as well be unbounded growth...

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de groovyfishguy

Re: What about creating asteroids...

Soumis par groovyfishguy le Jeu, 2007-11-15 18:54

Rilo57 wrote:
hojillion - what?

My kids prefer the number googleplex ... not sure how to spell it lol I guess I will have to ask them hehe
Groovy Baby Yeah!

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Ven, 2007-11-16 10:05

Reiver wrote:
One could argue that once you've hit sphereworlds, you've already hit what might as well be unbounded growth...
And one would be mistaken, since SW are very clearly bounded. You can build up to 1 per system, and they have finite space limits. Not to mention you lose a bunch of planets in the process (out to hex ring 6)... Yes, they provide a lot of space, but that does not in any way equate to or approach unbounded.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Image de Reiver

Re: What about creating asteroids...

Soumis par Reiver le Ven, 2007-11-16 18:51

My main arguement is not on the technicalities thereof, but that once you're building sphereworlds as routine (Especially given you can do it if you first forge a star in a planetless nebula, yes?), then your rate of expansion is probably not going to be assisted much by mere planets.

Rather more to the point, we're arguing game balance rather than game mechanics. Can it be done at all, even if it's unwise to allow?

» Vous devez vous identifier ou créer un compte pour écrire des commentaires
Mod Designer

Re: What about creating asteroids...

Soumis par Fyron le Sam, 2007-11-17 02:28

That was answered in the first reply; the rest of the thread was discussion of the value of adding such unrestricted creation. It is not currently possible to create asteroids or planets from nothing via stellar manipulation abilities; all component abilities either convert asteroids to/from planets, or create a constructed planet in the presence of a star (hard-coded maximum one per system).

Depending on whether or not there is a planet/asteroid creation function in the script library, it might be possible to create a roundabout mechanism, with a check in the main turn events script loop.. Run a loop over all ships, checking to see if some special component is in place, and certain conditions are met. This would bypass the SM abilities entirely, and would change from an active button press trigger to a passive event run at the end of the turn. You could include whatever "hard-coded" limitations you wish, such as memory of how many asteroids were created in a system, or preventing asteroid creation in any orbital ring that already contains a planet.


SpaceEmpires.net | Space Empires Wiki

» Vous devez vous identifier ou créer un compte pour écrire des commentaires

Options d'affichage des commentaires

Sélectionnez la méthode d'affichage des commentaires que vous préférez, puis cliquez sur "Sauvegarder les paramètres" pour activer vos changements.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Contenu populaire

Aujourd'hui :

  • Politic Game Crash
  • Research By Percentage SUCKS
  • Space Empires V 1.77
  • Space Empires V
  • Babylon 5 Space Empires V mod?

Depuis toujours :

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Dernier accès :

  • Knowing too much about most things
  • Dark Nova 5.04
  • Intel - what are the formulae?
  • Fighter Groups not Attacking v. 1.44
  • LFG
(c) Strategy First, Inc. All rights reserved.