MicroMod: Dvoongar's Doctrines |
This is just the "strategies" optimized (I wish) and put into a text file so the AI can use them also.
You have to install it yourself, but it isn't hard. I see no gizmo for attaching files here, so we'll have to settle for a link to Spaceempires.net, ok?
http://www.spaceempires.net/home/ftopict-2565.html
Might as well scoll down a good ways. As of now the latest version is DD0.92, so you can skip 0.90. If you need installation instructions, they're in the first post of the thread. )You can also go with stock strats vs. DD if you want by using an empire saved under the stock strats. This should make the differences stand out a little more.)
I would welcome the opportunity to incorporate the doctrines as a feature into any true mods, if there's any interest. I'd be happy to try writing doctrines for special ship classes as well.
Comments are welcome as well. I hope I've done a good job, but I doubt it's perfect. So far nobody's said anything at all, and that's a bit disappointing. But I see a good number of people are using the doctrines - more than I ever expected.
I had originally planned to write different doctrines for the various AI empires to employ, but there's been no interest expressed and the game isn't yet patched to the point that this would be worth while.
I must apologize for not getting around more. I only discovered this section of the forum here today, or I would have posted sooner.
The doctrines are of course free for all to copy and redistribute.
Sales pitch time: They ain't half as dumb as the stock strats. If you get disgusted with stupid ship behavior, or if you feel compelled to issue tons of orders in tac combat, or if you're tired of beating the snot out of the AI's fleets due to your tactical wizardry/common sense... you need Dvoongar's Doctrines.
If you have Dvoongar's Doctrines and these problems still arise, please say something.
Edit: I forgot to explain DD0,92nlg. The 'nlg' version is intended for use with SEV 1.44. If you're playing 1.35 or earlier, you should use the regular 0.92. This is due to the removal of the independent setting which allowed ships to be instructed to 'retreat when all weapons gone'.
Re: MicroMod: Dvoongar's Doctrines
Cool, it sounds good and I'm gonna give it a go in a min, but do you know if it works with BM?
Re: MicroMod: Dvoongar's Doctrines
That was my next question, relatedly, does BM modify the stock strategies as well? I like the idea eaither way though Dvoo, and I REALLY like the idea of different AI races using different strategies, it would start to differentiate the races more, as many posters complain that the stock AI races act too much alike.

Re: MicroMod: Dvoongar's Doctrines
I read in Dvoongar's other thread that the stock AI ships -- all of them, even the troop transports -- use the "Optimal Range" strategy. So they can't be helped. (Just another sign that stock is hopeless.)

Re: MicroMod: Dvoongar's Doctrines
I imagine you have this in mind:
Wolf = Group of ships supporting each other. near what i would call standard tactics.
Snake = Stealth and cloaking. Basic sneaky stuff
Bear = Full frontal head on with big ships
unknown = You need a swarm mindset with Carrier predominance.
What animal would make a good swarm name? Locust, Shark, Piranha, Hornet......
Re: MicroMod: Dvoongar's Doctrines
Does this work with BM 1.10? How do I install it? How extensive are the changes to the AI? Sorry for asking... is there a readme or something included with the package so that I don't have to be pesky and ask too many questions? 




Re: MicroMod: Dvoongar's Doctrines
I'm gonna download this when I get home... so this is a comment to mark the thread.