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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Suggestion for Balance Mod...

Soumis par Crian le Jeu, 2007-08-30 09:42 SE:V MODs

Hey all!

First of all: to Captain Kwok, thanks so much for making Balance Mod! I love it as it is and I'd like to thank you for the effort you've made to make the stock game playable and enjoyable for the community. Smiling

I've only recently started playing Balance Mod since it's more complete and comprehensive. Previously I was playing GidMod. One thing I miss though is the ship animations in the tactical combat view. In Gidmod, ships don't stop while turning, this IMO gives the combat a more energetic feel and improves the immersion. It's a very minor issue though, and has no bearing whatsoever on the gameplay... but it really helps in the immersion and that's still a big factor in this type of game. Smiling

If you're not too busy, or putting in this feature (as seemingly unimpotant as it is) isn't too much of a hassle, could you please add it in the next version of Balance Mod? I'd do it for myself personally but alas, I don't know how Sad. If someone could please tell me how that would be excellent!

Again thank you for making Balance Mod and I hope you really consider my suggestion. Smiling

- Crian

‹ Weighted armour in Balance Mod Changeing Planet Values? ›
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Re: Suggestion for Balance Mod...

Soumis par RogerN le Jeu, 2007-08-30 11:05

You may be able to modify this behavior yourself. Look in the "settings.txt" file for Balance Mod, and search for a line with the text "Combat Ship Minimum Turn Angle To Cause Deceleration." All of the relevant settings are in that small block. If you're not quite sure what you're doing then you can probably just copy & paste the whole block from GidMod.

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Mod Designer

Re: Suggestion for Balance Mod...

Soumis par Romulus68 le Jeu, 2007-08-30 12:44

RogerN wrote:
You may be able to modify this behavior yourself. Look in the "settings.txt" file for Balance Mod, and search for a line with the text "Combat Ship Minimum Turn Angle To Cause Deceleration." All of the relevant settings are in that small block. If you're not quite sure what you're doing then you can probably just copy & paste the whole block from GidMod.

Does it affect the actual combat by changing those settings? or is it just Cosmetic?

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

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Image de RogerN

Re: Suggestion for Balance Mod...

Soumis par RogerN le Jeu, 2007-08-30 13:22

Quote:
Does it affect the actual combat by changing those settings? or is it just Cosmetic?

Since you're adjusting deceleration behavior, combat results will definitely be effected. It will change the amount of time that ships stay in weapons range, etc...

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Re: Suggestion for Balance Mod...

Soumis par cabinboyman le Jeu, 2007-08-30 13:48

Is there a link to the balance mod? I don't see it in the projects and downloads section on this site...

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Re: Suggestion for Balance Mod...

Soumis par Crian le Jeu, 2007-08-30 13:56

Thank you! I saw it and changed the settings.txt accordingly, thanks! Smiling

As for probable change in combat results... now that it's been mentioned I guess it might have some effect on the actual combat results. Anyway, since the change is global I don't think it drastically affects balance in a way that a changing of stats or something would be needed.

Anyway thanks I've now changed it for myself at least. Smiling

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Image de Captain Kwok
Mod Designer

Re: Suggestion for Balance Mod...

Soumis par Captain Kwok le Jeu, 2007-08-30 14:13

The Balance Mod webpage is my signature below.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Suggestion for Balance Mod...

Soumis par cabinboyman le Jeu, 2007-08-30 14:32

thanks Smiling

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Re: Suggestion for Balance Mod...

Soumis par Fyron le Ven, 2007-08-31 02:44

For future reference, the SE Wiki has a fairly complete listing of mods.


SpaceEmpires.net | Space Empires Wiki

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