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Accueil » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Combat To Hit Defense as a cultural achievement

Soumis par Brad le Sam, 2007-08-25 17:07 SE:V MODs

I created a new cultural achievement to give combat to-hit defence bonuses but I'm having trouble telling if it is actually being applied. If I look in Help -> Cultural Achievements it says my ships are x% harder to hit, but it's not being added to the Design Statistics section of the design creation window and it appears that my ships are no harder to hit in combat than they were before. I even bumped the defence bonus up to 100% for testing purposes and my ships were still being hit regularly. As far as I can tell the group ID (amount 2 formula) is unique.

Can Combat To Hit Defense be used in a cultural achievement?

Name                                            := Exotic Materials Achievement
Description                                     := Extra-dimensional materials used in the construction of ship hulls. 
Picture Number                                  := 18
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Materials.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Materials") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have access to the Nhaerothi technology tree.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Nhaerothi Science") >= 1
Number Of Abilities                             := 1
Ability 1 Type                                  := Combat To Hit Defense
Ability 1 Description                           := Exotic materials used in hull construction make ships [%Amount1%]% harder to hit in combat.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := ([%Level%] * 3)
Ability 1 Amount 2 Formula                      := 7

‹ help in writing Script to check if empire has Facility surrender ›
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Re: Combat To Hit Defense as a cultural achievement

Soumis par Fomoria le Sam, 2007-08-25 19:57

Try chaging the scope to "Galaxy - This Player" like the other cultural achievements.

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Image de Captain Kwok
Mod Designer

Re: Combat To Hit Defense as a cultural achievement

Soumis par Captain Kwok le Sam, 2007-08-25 21:32

Yes, you'll want to change the scope for the item to galaxy - this player.

Also check the vehicle sizes file and ship experience file to make sure the amount2 value is unique.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Combat To Hit Defense as a cultural achievement

Soumis par Brad le Dim, 2007-08-26 16:26

Gah, I can't believe I missed something so obvious. Thankee both, that was exactly the problem.

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Image de Rilo57

Re: Combat To Hit Defense as a cultural achievement

Soumis par Rilo57 le Lun, 2007-08-27 08:45

Are all the cultural achievements being applied?

I researched the one that increases the reproduction rate once, and I checked the repro rate at a planet before research was completed and compaired it to after research was done... the rates were the same. My other guess is that the reproduction rate is updated less frequently (like yearly). Does anyone know for sure.

SEV, more than a feeling.

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